informa

Production

Familiarity, novelty and communication: how Fights in Tight Spaces survived Early Access
There's no formula for indie success, but these core principles may help you get closer.
January 14, 2022
There's no formula for indie success, but these core principles may help you get closer.
by Paul Kilduff-Taylor, Blogger
January 14, 2022
9 min read
Article
Devs fought a war of attrition to bring ultra-wide support to God of War on PC
Oh boy.
January 13, 2022
Oh boy.
by Chris Kerr, News Editor
January 13, 2022
2 min read
Article
Jurassic World Evolution 2 approaching 1 million sales after bumpy launch
Life finds a way.
January 12, 2022
Life finds a way.
by Chris Kerr, News Editor
January 12, 2022
2 min read
Article
Sega opens development and debugging studio in Sapporo
Sapporo Studio will be led by Sega veteran Takaya Segawa.
January 11, 2022
Sapporo Studio will be led by Sega veteran Takaya Segawa.
by Chris Kerr, News Editor
January 11, 2022
1 min read
Article
BioWare will now hire remotely for its North American studios
Now you can be part of BioWare from anywhere.
January 06, 2022
Now you can be part of BioWare from anywhere.
by Bryant Francis, Senior Editor
January 06, 2022
2 min read
Article
Studio head departs Forza Horizon and Fable developer Playground Games
New horizons.
January 05, 2022
New horizons.
by Chris Kerr, News Editor
January 05, 2022
1 min read
Article
Blockchain games to become "major strategic theme" for Square Enix
"By designing viable token economies into our games, we will enable self-sustaining game growth."
January 04, 2022
"By designing viable token economies into our games, we will enable self-sustaining game growth."
by Chris Kerr, News Editor
January 04, 2022
3 min read
Article
On four-day work weeks: Lessons from the games industry and beyond
Developers and experts assess the impact of shorter working weeks to help us understand how a mantra of 'less work, more play' might shape our lives.
December 13, 2021
Developers and experts assess the impact of shorter working weeks to help us understand how a mantra of 'less work, more play' might shape our lives.
by Chris Kerr, News Editor
December 13, 2021
11 min read
Article
Float on: The zero-gravity physics of cosmic puzzler Heavenly Bodies
"The key component in establishing a satisfying sense of motion all comes down to the communication of mass."
December 08, 2021
"The key component in establishing a satisfying sense of motion all comes down to the communication of mass."
by Chris Kerr, News Editor
December 08, 2021
11 min read
Article
Qualcomm's latest dev kit is designed to tear down platform barriers
The new platform aims to maximize performance while supporting "all your favorite games."
December 02, 2021
The new platform aims to maximize performance while supporting "all your favorite games."
by Chris Kerr, News Editor
December 02, 2021
2 min read
Article
Unity acquires collaborative tool maker SyncSketch
The SyncSketch platform supports 2D imagery, video, 3D models, and more.
December 01, 2021
The SyncSketch platform supports 2D imagery, video, 3D models, and more.
by Chris Kerr, News Editor
December 01, 2021
1 min read
Article
Mainframe Industries nets $23 million to create cloud-native MMO
The studio hopes to create a "persistent living world that people will call their home for years."
November 30, 2021
The studio hopes to create a "persistent living world that people will call their home for years."
by Chris Kerr, News Editor
November 30, 2021
1 min read
Article
Valve's extensive Steam Deck FAQ should answer your pressing dev questions
The FAQ is based on some of the most common queries Valve received during the Steamworks Virtual Conference.
November 30, 2021
The FAQ is based on some of the most common queries Valve received during the Steamworks Virtual Conference.
by Chris Kerr, News Editor
November 30, 2021
1 min read
Article
GDC 2022 returns to San Francisco to celebrate game developer community
Register by January 26, 2022 to save on your pass for the Game Developers Conference, happening once again in-person!
November 18, 2021
Register by January 26, 2022 to save on your pass for the Game Developers Conference, happening once again in-person!
by Game Developer, Staff
November 18, 2021
4 min read
Article
How to make your own game engine (and why)
So you're thinking about making your own game engine. In this post I will go over why you might (or might not) want to, what systems are needed in a game engine, and how you should approach development of it.
November 18, 2021
So you're thinking about making your own game engine. In this post I will go over why you might (or might not) want to, what systems are needed in a game engine, and how you should approach development of it.
by Tyler Glaiel, Blogger
November 18, 2021
19 min read
Article