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Programming

A parent's letter drove Hello Games to remaster Joe Danger
Joe Danger would likely have slipped away to obscurity if a well-meaning parent hadn't shot Hello Games an e-mail.
January 27, 2022
Joe Danger would likely have slipped away to obscurity if a well-meaning parent hadn't shot Hello Games an e-mail.
by Bryant Francis, Senior Editor
January 27, 2022
2 min read
Article
Raven Software QA workers to petition NLRB for union vote
Update: Activision Blizzard did not respond to Game Workers Alliance's union petition by the January 25th deadline, and now the union is moving on.
January 25, 2022
Update: Activision Blizzard did not respond to Game Workers Alliance's union petition by the January 25th deadline, and now the union is moving on.
by Bryant Francis, Senior Editor
January 25, 2022
3 min read
Article
Raven Software QA reorganization prompts union call for FTC scrutiny
The Communication Workers of America called for regulatory scrutiny over a plan to reorganize Activision Blizzard QA workers after they announced their intent to form a union.
January 25, 2022
The Communication Workers of America called for regulatory scrutiny over a plan to reorganize Activision Blizzard QA workers after they announced their intent to form a union.
by Bryant Francis, Senior Editor
January 25, 2022
3 min read
Article
Blizzard's working on a survival game set in "an all-new universe"
For the first time in eight years, Blizzard has revealed a new game in a new genre.
January 25, 2022
For the first time in eight years, Blizzard has revealed a new game in a new genre.
by Bryant Francis, Senior Editor
January 25, 2022
3 min read
Article
TT Games devs describe crunch, abuse while making Lego games
Work on Lego Star Wars: The Skywalker Saga has been badly impacted by mismanagement and overworked developers.
January 20, 2022
Work on Lego Star Wars: The Skywalker Saga has been badly impacted by mismanagement and overworked developers.
January 20, 2022
4 min read
Article
Playdate game-making tool Pulp is now in open beta
Go make some "Pulp" fiction.
January 19, 2022
Go make some "Pulp" fiction.
by Bryant Francis, Senior Editor
January 19, 2022
2 min read
Article
BioWare will now hire remotely for its North American studios
Now you can be part of BioWare from anywhere.
January 06, 2022
Now you can be part of BioWare from anywhere.
by Bryant Francis, Senior Editor
January 06, 2022
2 min read
Article
Float on: The zero-gravity physics of cosmic puzzler Heavenly Bodies
"The key component in establishing a satisfying sense of motion all comes down to the communication of mass."
December 08, 2021
"The key component in establishing a satisfying sense of motion all comes down to the communication of mass."
by Chris Kerr, News Editor
December 08, 2021
11 min read
Article
20 percent of Xbox Cloud Gaming players exclusively use touch controls
Microsoft also reported that games that support touch control see double the usage of non-touch games on Xbox Cloud Gaming.
December 02, 2021
Microsoft also reported that games that support touch control see double the usage of non-touch games on Xbox Cloud Gaming.
by Bryant Francis, Senior Editor
December 02, 2021
1 min read
Article
Unity has wrapped up its acquisition of Weta Digital
That was fast.
December 01, 2021
That was fast.
by Bryant Francis, Senior Editor
December 01, 2021
1 min read
Article
Lucasfilm Games' Tami Borowick looks back on SCUMMU and Freddi Fish
It's a rare interview with Borowick that looks back at a long-lost era of game development.
November 29, 2021
It's a rare interview with Borowick that looks back at a long-lost era of game development.
by Bryant Francis, Senior Editor
November 29, 2021
3 min read
Article
How Ubisoft builds more intuitive tools: A free talk and Q&A with David Lightbown
David Lightbown is a 20 year industry veteran and UX director for the Technology Group at Ubisoft Montreal. Join him for a free talk and audience Q&A to learn all about the psychology behind intuitive tool design.
November 29, 2021
David Lightbown is a 20 year industry veteran and UX director for the Technology Group at Ubisoft Montreal. Join him for a free talk and audience Q&A to learn all about the psychology behind intuitive tool design.
by Kris Graft, Publisher
November 29, 2021
3 min read
Article
How Ubisoft builds tools that are more intuitive: A free talk and Q&A with David Lightbown
David Lightbown is a 20 year industry veteran and UX director for the Technology Group at Ubisoft Montreal. Join him for a free talk and audience Q&A to learn all about the psychology behind intuitive tool design.
November 29, 2021
David Lightbown is a 20 year industry veteran and UX director for the Technology Group at Ubisoft Montreal. Join him for a free talk and audience Q&A to learn all about the psychology behind intuitive tool design.
by Kris Graft, Publisher
November 29, 2021
3 min read
Article
Last chance to submit your controllers to alt.ctrl.gdc for GDC 2022
Deadline is Friday, December 3 to send in your one-of-a-kind game peripherals, contraptions, and novelties.
November 29, 2021
Deadline is Friday, December 3 to send in your one-of-a-kind game peripherals, contraptions, and novelties.
by Game Developer, Staff
November 29, 2021
2 min read
Article
Rockstar's quest for the ultimate video game horse
A good video game horse is very difficult to get right. But Rockstar games went above and beyond in its efforts for Red Dead Redemption 2.
November 18, 2021
A good video game horse is very difficult to get right. But Rockstar games went above and beyond in its efforts for Red Dead Redemption 2.
by Tommy Thompson, Blogger
November 18, 2021
21 min read
Article