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IGF accepts over 400 entries for GDC 2022
The 24th annual Independent Games Festival will return to San Francisco in-person in March 2022.
October 18, 2021
The 24th annual Independent Games Festival will return to San Francisco in-person in March 2022.
by Game Developer, Staff
October 18, 2021
2 min read
Article
Headcolds and happenstance: Making the best story possible for Life is Strange: True Colors
Deck Nine Games senior staff writer Felice Kuan and voice actors Erika Mori and Katy Bentz share their experiences makin...
October 14, 2021
Deck Nine Games senior staff writer Felice Kuan and voice actors Erika Mori and Katy Bentz share their experiences makin...
by Bryant Francis, Senior Editor
October 14, 2021
9 min read
Article
Obituary: Koichi Sugiyama, Dragon Quest composer, has died
The composer of the music behind Dragon Quest —also known for vocally denying war crimes committed by Japanese forces in...
October 07, 2021
The composer of the music behind Dragon Quest —also known for vocally denying war crimes committed by Japanese forces in...
by Bryant Francis, Senior Editor
October 07, 2021
2 min read
Article
Creating the iconic soundtrack for Metal Gear Solid 2: Sons of Liberty
We speak with the musicians behind the unforgettable soundtrack to Metal Gear Solid 2: Sons of Liberty, a game that resh...
September 21, 2021
We speak with the musicians behind the unforgettable soundtrack to Metal Gear Solid 2: Sons of Liberty, a game that resh...
by Jack Yarwood, Contributor
September 21, 2021
13 min read
Article
Game Dev Digest Issue #110 - Give your game a makeover
Game Dev Digest Issue #110 - Give your game a makeover. The latest from the free weekly Unity3d/gamedev newsletter.
September 20, 2021
Game Dev Digest Issue #110 - Give your game a makeover. The latest from the free weekly Unity3d/gamedev newsletter.
by Game Developer, Staff
September 20, 2021
9 min read
Article
Defining the unique identity of Deathloop's world and Visionaries through sound design
Deathloop pulls from an onslaught of inspirations to create something unique, capturing the aesthetics of a violent, ecc...
September 20, 2021
Deathloop pulls from an onslaught of inspirations to create something unique, capturing the aesthetics of a violent, ecc...
by Bryn Gelbart, Contributor
September 20, 2021
6 min read
Article
Exploring the sonic foundations of audio-only adventure The Vale: Shadow of the Crown
"I had to start making sounds behave unnaturally for very specific design reasons, but everything started like I was sho...
September 16, 2021
"I had to start making sounds behave unnaturally for very specific design reasons, but everything started like I was sho...
by Chris Kerr, News Editor
September 16, 2021
7 min read
Article
Horizontal Resequencing and Dynamic Transitions for Game Music Composers (From Spyder to Sackboy: GDC 2021)
The 2nd installment of a 6-part series. Composer Winifred Phillips shares content from her GDC 2021 talk, "From Spyder t...
September 15, 2021
The 2nd installment of a 6-part series. Composer Winifred Phillips shares content from her GDC 2021 talk, "From Spyder t...
by Game Developer, Staff
September 15, 2021
10 min read
Article
Horizontal resequencing and dynamic transitions for game music composers
The 2nd instalment of a 6-part series. Composer Winifred Phillips shares content from her GDC 2021 talk, "From Spyder to...
September 15, 2021
The 2nd instalment of a 6-part series. Composer Winifred Phillips shares content from her GDC 2021 talk, "From Spyder to...
by Winifred Phillips, Blogger
September 15, 2021
8 min read
Article
Capturing the retro-future essence of Deathloop through its score
Lead composer Tom Salta shares how Deathloop 's musical backing captured its unique vibe by finding inspiration in the i...
September 14, 2021
Lead composer Tom Salta shares how Deathloop 's musical backing captured its unique vibe by finding inspiration in the i...
by Bryn Gelbart, Contributor
September 14, 2021
6 min read
Article
Game Dev Digest Issue #109 - Tools To Improve
Game Dev Digest Issue #109 - Tools To Improve. The latest from the free weekly #Unity3d/#gamedev newsletter.
September 10, 2021
Game Dev Digest Issue #109 - Tools To Improve. The latest from the free weekly #Unity3d/#gamedev newsletter.
by Game Developer, Staff
September 10, 2021
8 min read
Article
IGF 2022 is calling for new judges
Prospective judges have until September 29, 2021 to apply for admission into the 24th annual Independent Games Festival ...
September 08, 2021
Prospective judges have until September 29, 2021 to apply for admission into the 24th annual Independent Games Festival ...
by Game Developer, Staff
September 08, 2021
2 min read
Article
Submissions are open for GDC 2022 Summits, Game Career Seminar, and Masterclass
Game developers have until October 5, 2021 to submit for GDC Summits, Game Career Seminar, and GDC Masterclass.
September 07, 2021
Game developers have until October 5, 2021 to submit for GDC Summits, Game Career Seminar, and GDC Masterclass.
by Game Developer, Staff
September 07, 2021
3 min read
Article
Composer Guy Jones talks adaptive music for games
Adaptive music topics explored during Kent Carter's recent video podcast interview of Guy Jones are vertical/horizontal ...
September 02, 2021
Adaptive music topics explored during Kent Carter's recent video podcast interview of Guy Jones are vertical/horizontal ...
by Kent Carter, Contributor
September 02, 2021
8 min read
Article
Composer Guy Jones Talks Adaptive Music for Games
Adaptive music topics explored during Kent Carter's recent video podcast interview of Guy Jones are vertical/horizontal ...
September 01, 2021
Adaptive music topics explored during Kent Carter's recent video podcast interview of Guy Jones are vertical/horizontal ...
by Game Developer, Staff
September 01, 2021
8 min read
Article