Creating the iconic soundtrack for Metal Gear Solid 2: Sons of Liberty
We speak with the musicians behind the unforgettable soundtrack to Metal Gear Solid 2: Sons of Liberty, a game that resh...
September 21, 2021
Defining the unique identity of Deathloop's world and Visionaries through sound design
Deathloop pulls from an onslaught of inspirations to create something unique, capturing the aesthetics of a violent, ecc...
September 20, 2021
Exploring the sonic foundations of audio-only adventure The Vale: Shadow of the Crown
"I had to start making sounds behave unnaturally for very specific design reasons, but everything started like I was sho...
September 16, 2021
Horizontal resequencing and dynamic transitions for game music composers
The 2nd instalment of a 6-part series. Composer Winifred Phillips shares content from her GDC 2021 talk, "From Spyder to...
September 15, 2021
Capturing the retro-future essence of Deathloop through its score
Lead composer Tom Salta shares how Deathloop 's musical backing captured its unique vibe by finding inspiration in the i...
September 14, 2021
Submissions are open for GDC 2022 Summits, Game Career Seminar, and Masterclass
Game developers have until October 5, 2021 to submit for GDC Summits, Game Career Seminar, and GDC Masterclass.
September 07, 2021
Postmortem: Larian Studios' and Elverils' Divinity Original Sin 2: Definitive Edition for iOS
Translating a game as complex as Divinity: Original Sin 2: Definitive Edition to iOS was no small task. Here's how Laria...
September 01, 2021
Deep Dive: A holistic approach to emotional storytelling in Roki
For Polygon Treehouse, holistic storytelling is about leveraging the full range of story tools they have at their finger...
August 30, 2021
Mini Motorways and the delicate art of marrying complexity and minimalism
"Both [ Mini Metro and Mini Motorways] are based on seemingly-simple systems that are complex in unintuitive ways, so th...
August 18, 2021
Horizontal Resequencing and Song Structure for Game Music Composers (From Spyder to Sackboy: GDC 2021)
1st installment of a 6-pt series: Composer Winifred Phillips shares content from her GDC2021 lecture, "From Spyder to Sa...
August 16, 2021
I Can’t Sing, I Can’t Compose, So I Made a GTA-Inspired Radio Soundtrack with Original Songs and Quirky Ads – Here’s How!
My game’s (Lilith Odyssey) soundtrack is an in-game radio with original songs, ads and DJ segments, inspired by the radi...
August 13, 2021