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Audio

Music's in the Clear: An interview with music clearance expert Deborah Mannis-Gardner
A conversation with the lady who helped make one of the best video game scenes of 2020 come to life.
January 12, 2022
A conversation with the lady who helped make one of the best video game scenes of 2020 come to life.
by Holly Green, Community Editorial Coordinator
January 12, 2022
14 min read
Article
BioWare will now hire remotely for its North American studios
Now you can be part of BioWare from anywhere.
January 06, 2022
Now you can be part of BioWare from anywhere.
by Bryant Francis, Senior Editor
January 06, 2022
2 min read
Article
Hybrid Dynamic-Diegetic Music for Game Music Composers (From Spyder to Sackboy: GDC 2021)
The music design for these two games included multiple dynamic systems that were both complex and ambitious in scope.
January 04, 2022
The music design for these two games included multiple dynamic systems that were both complex and ambitious in scope.
by Winifred Phillips, Blogger
January 04, 2022
6 min read
Article
Composer Darren Korb Talks Audio Middleware and Its Importance to Game Developers
Composers Guy Jones and Kent Carter recently got to sit down for a video podcast interview of Darren Korb, Audio Director and composer at Supergiant Games, about his experience with audio middleware.
December 17, 2021
Composers Guy Jones and Kent Carter recently got to sit down for a video podcast interview of Darren Korb, Audio Director and composer at Supergiant Games, about his experience with audio middleware.
by Kent Carter, Blogger
December 17, 2021
8 min read
Article
Obituary: Polish voice actor Miłogost Reczek has died at age 60
The Polish voice actor was a favorite of CD Projekt Red and was well-known for other dubbing roles in film, TV, and video games.
December 15, 2021
The Polish voice actor was a favorite of CD Projekt Red and was well-known for other dubbing roles in film, TV, and video games.
by Bryant Francis, Senior Editor
December 15, 2021
1 min read
Article
Gone Before You Blink: The webcam-driven gameplay of Before Your Eyes
"You're trying to hold on to these moments but inevitably you're going to have to blink...you have to learn to accept and celebrate what you have."
December 14, 2021
"You're trying to hold on to these moments but inevitably you're going to have to blink...you have to learn to accept and celebrate what you have."
by Luke Siuty, Contributor
December 14, 2021
9 min read
Article
Honing creepiness through contrast in horror puzzler Happy Game
The world of Happy Game is anything but happy. That misnomer carries through to a game filled with contrasting themes and visual contradictions, all of which serve to create a truly unsettling puzzle game experience.
December 06, 2021
The world of Happy Game is anything but happy. That misnomer carries through to a game filled with contrasting themes and visual contradictions, all of which serve to create a truly unsettling puzzle game experience.
by Joel Couture, Contributor
December 06, 2021
10 min read
Article
GDC 2022 returns to San Francisco to celebrate game developer community
Register by January 26, 2022 to save on your pass for the Game Developers Conference, happening once again in-person!
November 18, 2021
Register by January 26, 2022 to save on your pass for the Game Developers Conference, happening once again in-person!
by Game Developer, Staff
November 18, 2021
4 min read
Article
Hybrid horizontal-vertical structure for game music composers (From Spyder to Sackboy: GDC 2021)
The 4th installment of a 6-part series. Composer Winifred Phillips shares content from her GDC 2021 lecture, "From Spyder to Sackboy: A Big Adventure in Interactive Music." This discusses methods for hybridizing horizontal and vertical music techniques.
November 18, 2021
The 4th installment of a 6-part series. Composer Winifred Phillips shares content from her GDC 2021 lecture, "From Spyder to Sackboy: A Big Adventure in Interactive Music." This discusses methods for hybridizing horizontal and vertical music techniques.
by Winifred Phillips, Blogger
November 18, 2021
8 min read
Article
Intimacy from the inanimate in house-moving puzzler Unpacking
"In Unpacking it felt impossible to separate art, level design and narrative design, as the three were so closely intertwined."
November 16, 2021
"In Unpacking it felt impossible to separate art, level design and narrative design, as the three were so closely intertwined."
by Chris Kerr, News Editor
November 16, 2021
15 min read
Article
Obituary: Voice actor Chris Ayres has died at age 56
Ayres voiced the Dragon Ball character Frieza in several video games, and voiced characters in Smite and The Gunstringer.
October 20, 2021
Ayres voiced the Dragon Ball character Frieza in several video games, and voiced characters in Smite and The Gunstringer.
by Bryant Francis, Senior Editor
October 20, 2021
2 min read
Article
Pure vertical layering for game music composers (From Spyder to Sackboy: GDC 2021)
The 3rd installment of a 6-prt series. Composer Winifred Phillips shares content from her GDC 2021 lecture, "From Spyder to Sackboy: A Big Adventure in Interactive Music." This discusses pure vertical layering examples from the Sackboy and Spyder games.
October 20, 2021
The 3rd installment of a 6-prt series. Composer Winifred Phillips shares content from her GDC 2021 lecture, "From Spyder to Sackboy: A Big Adventure in Interactive Music." This discusses pure vertical layering examples from the Sackboy and Spyder games.
by Winifred Phillips, Blogger
October 20, 2021
8 min read
Article
IGF accepts over 400 entries for GDC 2022
Submissions include inkle's 'Overboard!', 'Wytchwood' from Alientrap, Flaming Fowl Studios' 'Gloomhaven,' and more.
October 18, 2021
Submissions include inkle's 'Overboard!', 'Wytchwood' from Alientrap, Flaming Fowl Studios' 'Gloomhaven,' and more.
by Game Developer, Staff
October 18, 2021
2 min read
Article
Headcolds and happenstance: Making the best story possible for Life is Strange: True Colors
Deck Nine Games senior staff writer Felice Kuan and voice actors Erika Mori and Katy Bentz share their experiences making the newest Life is Strange game.
October 14, 2021
Deck Nine Games senior staff writer Felice Kuan and voice actors Erika Mori and Katy Bentz share their experiences making the newest Life is Strange game.
by Bryant Francis, Senior Editor
October 14, 2021
9 min read
Article
Obituary: Koichi Sugiyama, Dragon Quest composer, has died
The composer of the music behind Dragon Quest—also known for vocally denying war crimes committed by Japanese forces in World War II—has passed away.
October 07, 2021
The composer of the music behind Dragon Quest—also known for vocally denying war crimes committed by Japanese forces in World War II—has passed away.
by Bryant Francis, Senior Editor
October 07, 2021
2 min read
Article