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Audio

Creating the iconic soundtrack for Metal Gear Solid 2: Sons of Liberty
We speak with the musicians behind the unforgettable soundtrack to Metal Gear Solid 2: Sons of Liberty, a game that resh...
September 21, 2021
We speak with the musicians behind the unforgettable soundtrack to Metal Gear Solid 2: Sons of Liberty, a game that resh...
September 21, 2021
13 min read
Article
Defining the unique identity of Deathloop's world and Visionaries through sound design
Deathloop pulls from an onslaught of inspirations to create something unique, capturing the aesthetics of a violent, ecc...
September 20, 2021
Deathloop pulls from an onslaught of inspirations to create something unique, capturing the aesthetics of a violent, ecc...
by Bryn Gelbart, Contributor
September 20, 2021
6 min read
Article
Exploring the sonic foundations of audio-only adventure The Vale: Shadow of the Crown
"I had to start making sounds behave unnaturally for very specific design reasons, but everything started like I was sho...
September 16, 2021
"I had to start making sounds behave unnaturally for very specific design reasons, but everything started like I was sho...
by Chris Kerr, News Editor
September 16, 2021
7 min read
Article
Horizontal resequencing and dynamic transitions for game music composers
The 2nd instalment of a 6-part series. Composer Winifred Phillips shares content from her GDC 2021 talk, "From Spyder to...
September 15, 2021
The 2nd instalment of a 6-part series. Composer Winifred Phillips shares content from her GDC 2021 talk, "From Spyder to...
by Winifred Phillips, Blogger
September 15, 2021
8 min read
Article
Capturing the retro-future essence of Deathloop through its score
Lead composer Tom Salta shares how Deathloop 's musical backing captured its unique vibe by finding inspiration in the i...
September 14, 2021
Lead composer Tom Salta shares how Deathloop 's musical backing captured its unique vibe by finding inspiration in the i...
by Bryn Gelbart, Contributor
September 14, 2021
6 min read
Article
IGF 2022 is calling for new judges
Prospective judges have until September 29, 2021 to apply for admission into the 24th annual Independent Games Festival ...
September 08, 2021
Prospective judges have until September 29, 2021 to apply for admission into the 24th annual Independent Games Festival ...
by Game Developer, Staff
September 08, 2021
2 min read
Article
Submissions are open for GDC 2022 Summits, Game Career Seminar, and Masterclass
Game developers have until October 5, 2021 to submit for GDC Summits, Game Career Seminar, and GDC Masterclass.
September 07, 2021
Game developers have until October 5, 2021 to submit for GDC Summits, Game Career Seminar, and GDC Masterclass.
by Game Developer, Staff
September 07, 2021
3 min read
Article
Composer Guy Jones talks adaptive music for games
Adaptive music topics explored during Kent Carter's recent video podcast interview of Guy Jones are vertical/horizontal ...
September 02, 2021
Adaptive music topics explored during Kent Carter's recent video podcast interview of Guy Jones are vertical/horizontal ...
by Kent Carter, Blogger
September 02, 2021
8 min read
Article
Postmortem: Larian Studios' and Elverils' Divinity Original Sin 2: Definitive Edition for iOS
Translating a game as complex as Divinity: Original Sin 2: Definitive Edition to iOS was no small task. Here's how Laria...
September 01, 2021
Translating a game as complex as Divinity: Original Sin 2: Definitive Edition to iOS was no small task. Here's how Laria...
by Sam Faulkner, Ryan John, Platon Fomichev, and Nikita Shipovalov
September 01, 2021
12 min read
Article
Deep Dive: A holistic approach to emotional storytelling in Roki
For Polygon Treehouse, holistic storytelling is about leveraging the full range of story tools they have at their finger...
August 30, 2021
For Polygon Treehouse, holistic storytelling is about leveraging the full range of story tools they have at their finger...
by Alex Kanaris-Sotiriou, Polygon Treehouse
August 30, 2021
9 min read
Article
Playdate Pulp: Zero to video game in 60 Seconds
Panic designer Neven Mrgan breaks down Playdate's ambitious browser-based dev tool, 'Pulp,' in glorious detail.
August 30, 2021
Panic designer Neven Mrgan breaks down Playdate's ambitious browser-based dev tool, 'Pulp,' in glorious detail.
by Neven Mrgan, designer at Panic
August 30, 2021
13 min read
Article
Mini Motorways and the delicate art of marrying complexity and minimalism
"Both [ Mini Metro and Mini Motorways] are based on seemingly-simple systems that are complex in unintuitive ways, so th...
August 18, 2021
"Both [ Mini Metro and Mini Motorways] are based on seemingly-simple systems that are complex in unintuitive ways, so th...
by Game Developer, Staff
August 18, 2021
13 min read
Article
Horizontal Resequencing and Song Structure for Game Music Composers (From Spyder to Sackboy: GDC 2021)
1st installment of a 6-pt series: Composer Winifred Phillips shares content from her GDC2021 lecture, "From Spyder to Sa...
August 16, 2021
1st installment of a 6-pt series: Composer Winifred Phillips shares content from her GDC2021 lecture, "From Spyder to Sa...
by Winifred Phillips, Blogger
August 16, 2021
12 min read
Article
I Can’t Sing, I Can’t Compose, So I Made a GTA-Inspired Radio Soundtrack with Original Songs and Quirky Ads – Here’s How!
My game’s (Lilith Odyssey) soundtrack is an in-game radio with original songs, ads and DJ segments, inspired by the radi...
August 13, 2021
My game’s (Lilith Odyssey) soundtrack is an in-game radio with original songs, ads and DJ segments, inspired by the radi...
by John Watmuff, Blogger
August 13, 2021
12 min read
Article
Game Dev Digest Issue #105 - Double Stuffed
Game Dev Digest Issue #105 - Double Stuffed. The latest from the free weekly Unity3d/gamedev newsletter.
August 06, 2021
Game Dev Digest Issue #105 - Double Stuffed. The latest from the free weekly Unity3d/gamedev newsletter.
by Mike Marrone, Blogger
August 06, 2021
10 min read
Article