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The Wandering Band co-founder Ben Wander breaks down the design decisions behind Airborne Kingdom's city movement system.
The Wandering Band co-founder Ben Wander breaks down the design decisions behind Airborne Kingdom's city movement system.
Gamescom's annual award ceremony concluded with a slew of wins for Elden Ring, making Bandai Namco the top-performing publisher in the awards spread.
Gamescom's annual award ceremony concluded with a slew of wins for Elden Ring, making Bandai Namco the top-performing publisher in the awards spread.
The Bethesda veteran will take some time to reflect before choosing their next move.
The Bethesda veteran will take some time to reflect before choosing their next move.
The indie developer behind horror title Summer of '58 claims Steam refund abuse has torpedoed its future plans.
The indie developer behind horror title Summer of '58 claims Steam refund abuse has torpedoed its future plans.
Developers working on Death's Door, Solar Ash, and Sable share insights on expressive, beautiful character animation.
Developers working on Death's Door, Solar Ash, and Sable share insights on expressive, beautiful character animation.
App Store developers keen to avoid platform fees will soon be able to tell customers about alternative payment methods over email.
App Store developers keen to avoid platform fees will soon be able to tell customers about alternative payment methods over email.
Epic Games and Time Magazine have partnered to debut an interactive Fortnite Creative exhibit about the 1963 March on Washington.
Epic Games and Time Magazine have partnered to debut an interactive Fortnite Creative exhibit about the 1963 March on Washington.
McCree, the Overwatch cowboy hero named after a former Blizzard employee, will soon have his name changed. His namesake, level designer Jesse McCree, was recently fired from Blizzard Entertainment.
McCree, the Overwatch cowboy hero named after a former Blizzard employee, will soon have his name changed. His namesake, level designer Jesse McCree, was recently fired from Blizzard Entertainment.
FEATURED BLOGS
How video games abuse the fear of missing out
The Fear of Missing Out, or "FOMO", is one of the most effective monetization strategies, but in this post, I want to talk about how it causes problems for consumers and developers.
Hindsight is 2020: Determinism, and the plague
It's hard to create anything in 2020 (and its follow up year, 2020 NG+) and not be influenced by the pandemic. For #procjam 2020, I made a game about treating procedural diseases (and paying rent). This post covers some of its design and tech rationale.
The increase of the crease: mobile gaming on a foldable phone
After trying out the Samsung Galaxy Z Fold 3 for over a week, I share my experience of playing five popular games (of different genres), as well as my thoughts on challenges and opportunities this form factor brings to mobile gaming.
In Defense of Hard Counters in Real Time Strategy Games
The conversation around 'soft counters' and 'hard counters' in RTS games often focuses on best case scenarios for soft counters and worst case scenarios for hard counters. This article is an attempt to address the topic in a more open and fair framing.
What the End of the Nintendo DS Means for Handheld Games
In 2020, you might have missed a little news about the end of the entire Game Boy and DS line from Nintendo, and for today's post, I want to talk about why this is a bigger deal than most people realized, and a blow to handheld games and preservation.
Directing Virtual Characters in Wayward Strand, Part 1
Exploring the design and tech behind directing Wayward Strand's character animations in Unity - including how we've set up our animator controllers to allow for continuous, complex character animation.
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