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"We want to highlight that this executive hire comes without insight on Yves' promise to redefine the leadership of the editorial department and avoid having a singular creative officer."
"We want to highlight that this executive hire comes without insight on Yves' promise to redefine the leadership of the editorial department and avoid having a singular creative officer."
The company hopes the move will foster more diversity while helping staff strike a better work-life balance.
The company hopes the move will foster more diversity while helping staff strike a better work-life balance.
Making Alto's Odyssey isn’t just about designing great flow, it’s also about improving the workplace culture for the people who make it too.
Making Alto's Odyssey isn’t just about designing great flow, it’s also about improving the workplace culture for the people who make it too.
The survey was conducted by Swedish unions and found that "offensive treatment is a systematic and far too common problem at Paradox."
The survey was conducted by Swedish unions and found that "offensive treatment is a systematic and far too common problem at Paradox."
God of War director Cory Barlog described Mawle as "one of the fathers of the Leviathan feel."
"The comments given by John Gibson are of his own opinion, and do not reflect those of Tripwire Interactive as a company."
"The comments given by John Gibson are of his own opinion, and do not reflect those of Tripwire Interactive as a company."
One-time PlayStation chief Shawn Layden believes burgeoning production costs will incentivise developers and publishers towards sequels.
One-time PlayStation chief Shawn Layden believes burgeoning production costs will incentivise developers and publishers towards sequels.
"It's abundantly clear that the offerings we confirmed in our pre-order kickoff missed the mark."
"It's abundantly clear that the offerings we confirmed in our pre-order kickoff missed the mark."
FEATURED BLOGS
Analysis: why are so few indies jazzed about console game sales?
GameDiscoverCo's SImon Carless looks into why indie developers aren't making more hay about how console versions of their games are selling.
You don't have 'too much documentation' - How to write useable documentation
Dispelling the myth about having too much documentation and defining some best practices for your team to build and maintain good, usable documentation.
Can approachability 'fix' Dark Souls?
Learning how to spot pain points and areas to improve with approachability can be a tough skill to learn, and for today, I'm going to apply that to one of the hardest games to nail down in this regard -- Dark Souls and soulslikes.
How to create GodRays in Unity URP
Hello, this is Romain, VFX Game Artist at Dreamirl and today I'm gonna explain in this Article how to create a fake God Rays FX thanks to the Particle System.
Composer Guy Jones talks adaptive music for games
Adaptive music topics explored during Kent Carter's recent video podcast interview of Guy Jones are vertical/horizontal techniques and use of tempo maps to smooth transitions.
Analysis: what's with Steam refunds and short games?
The GameDiscoverCo newsletter digs into the numbers and logic behind Steam refunds of short games.
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