Sponsored By

Spotlight on: Photography Games & Mechanics

Read the Series
What basic photography tips can teach us about making better photo modes

Advice for 'mature Marylanders' can be good for players too.

A screenshot from Interior Worlds show a dark room lit by neon strip lighting, as a set of hands hold a camera.
DesignBuilding a sense of atmospheric dread with the liminal spaces of Interior Worlds

How do you craft an environment filled with tension in the absence of direct conflict?

A screenshot featuring photojournalist Juan Aguirre in Mexico, 1921
MarketingPhotography as narrative design in Mexico, 1921: A Deep Slumber

Macula Interactive breaks down the photography mechanic that will allow players to explore post-revolutionary Mexico as photojournalist Juan Aguirre.

Three very good boys sat on a bench about to get snapped
ProductionPostmortem: Sundae Month's Pupperazzi

This is the cycle of chaos, which became the core problem of Sundae Month for years, which was exemplified most clearly by Pupperazzi.

Get daily news, dev blogs, and stories from Game Developer straight to your inbox
Subscribe to Game Developer Newsletters to stay caught up with the latest news, design insights, marketing tips, and more

LATEST UPDATES

More Features
Latest Featured Blogs on Game Developer
GDC 2024 Dial Up the Diegetics: The Animal Kingdom

This article discusses the world-building utility of animal vocalizations (both real and fictional) when used as sound sources for musical composition. Article based on the 2024 GDC lecture given by video game composer Winifred Phillips (latest: Wizardry: Proving Grounds of the Mad Overlord)