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What makes a good Horror Game?

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Designing a clunky combat system on purpose in Crow Country

'What is Crow Country not doing that it could or should be doing? What makes it clunky?'

DesignEffective ways to use gore in your game

How can you use gore to support the backbone of your game, whilst meeting the expectations of modern players who want grisly grim guts and blood? Artists from Sumo Digital break down the ways they’ve used and created gore in games to support storytelling, authenticity and gameplay.

DesignHow we developed the co-op horror game Cursed Companions

Here are the mechanics we used to create our co-op horror game based on our research on other games.

DesignClassic Postmortem: Telltale Games' The Walking Dead (2012)

In this postmortem from Game Developer Magazine's March 2013 issue, get an insightful, behind-the-scenes look its design process.

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