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LATEST UPDATES

VR studio Fast Travel Games is stepping into the world of publishing

Fast Travel CEO Oskar Burman believes VR is currently experiencing a "turning point" thanks to accessible hardware.

Fast Travel CEO Oskar Burman believes VR is currently experiencing a "turning point" thanks to accessible hardware.


Kepler, a new publisher co-owned by devs, has raised $120 million in funding

"Kepler unifies the strength of multiple independent studios with a world-class operation, finance, and publishing arm."

"Kepler unifies the strength of multiple independent studios with a world-class operation, finance, and publishing arm."



Activision Blizzard pledges $18M to settle EEOC harassment and discrimination lawsuit

"We will continue to be vigilant in our commitment to the elimination of harassment and discrimination in the workplace."

"We will continue to be vigilant in our commitment to the elimination of harassment and discrimination in the workplace."


Ramen VR raises $10 million for VR MMO Zenith: The Last City

Makers Fund, Anthos Capital, and Dune Ventures led Ramen VR's $10 million Series A.

Makers Fund, Anthos Capital, and Dune Ventures led Ramen VR's $10 million Series A.


GOG warns users over review bombing after Hitman sparks DRM row

"We will not tolerate review bombing and will be removing posts that do not follow our review guidelines."

"We will not tolerate review bombing and will be removing posts that do not follow our review guidelines."


Beast Breaker is just the beginning for Asher Vollmer's new studio

Vodeo Games founder Asher Vollmer discusses what's under the hood of Beast Breaker, and how he finally figured out what he wanted to do in a post- Threes! world.

Vodeo Games founder Asher Vollmer discusses what's under the hood of Beast Breaker, and how he finally figured out what he wanted to do in a post- Threes! world.


Exploring the microscopic cosmos beneath our feet in Secrets of Soil

"With every scene, I wanted to build up this world, with more life emerging the deeper the player dives."

"With every scene, I wanted to build up this world, with more life emerging the deeper the player dives."


UK advertising regulator issues new guidance on in-game purchases

The revised guidelines are broadly designed to "prevent harm or consumer detriment."

The revised guidelines are broadly designed to "prevent harm or consumer detriment."


FEATURED BLOGS

Reflections on difficulty pacing in Puzzledorf

This article talks about the difficulty level of Puzzledorf, how it changes over time, and how I tried to use that both to engage and retain players to help them finish the game.

Sep 27, 2021


A new taxonomy of difficulty

A call to reconsider how we talk about difficulty in games.

Sep 23, 2021



User Research: Do players complain about weak characters because of too little damage?

Skills adjustment planning is often very careful. Because the adjustment of characters will have some collateral effect on other characters/heroes, which in turn leads to the potential affection of character balance of the entire game.

Sep 23, 2021


Progression mechanisms - The blessing or curse of modern action-adventure games?

Almost every action-adventure game that has been released during the last decade offers players progression mechanics heavily inspired by those of RPGs. So is this a good thing or is it a sign that the industry is struggling to renew itself?

Sep 23, 2021


Steam: the state of 'long tail' revenue in 2021!

GameDiscoverCo's Simon Carless shares some data on why your game's first week of sales and first year of sales might correlate--at least on Steam.

Sep 22, 2021


Game Dev Digest Issue #110 - Give your game a makeover

Game Dev Digest Issue #110 - Give your game a makeover. The latest from the free weekly Unity3d/gamedev newsletter.

Sep 21, 2021


Latest Jobs

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Xbox Graphics

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Senior Software Engineer: GPU Compilers

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