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LATEST UPDATES

Ubisoft names new CCO, but pro-worker group bemoans lack of transparency

"We want to highlight that this executive hire comes without insight on Yves' promise to redefine the leadership of the editorial department and avoid having a singular creative officer."

"We want to highlight that this executive hire comes without insight on Yves' promise to redefine the leadership of the editorial department and avoid having a singular creative officer."


Life is Strange developer Dontnod will make remote working a permanent fixture

The company hopes the move will foster more diversity while helping staff strike a better work-life balance.

The company hopes the move will foster more diversity while helping staff strike a better work-life balance.



For Alto's Odyssey’s devs, a healthy mind is as important for players as it is for themselves

Making Alto's Odyssey isn’t just about designing great flow, it’s also about improving the workplace culture for the people who make it too.

Making Alto's Odyssey isn’t just about designing great flow, it’s also about improving the workplace culture for the people who make it too.


Union survey surfaces allegations of misconduct and 'offensive treatment' at Paradox

The survey was conducted by Swedish unions and found that "offensive treatment is a systematic and far too common problem at Paradox."

The survey was conducted by Swedish unions and found that "offensive treatment is a systematic and far too common problem at Paradox."


Obituary: George Mawle, one of the engineers behind God of War's iconic Leviathan Axe, has passed away

God of War director Cory Barlog described Mawle as "one of the fathers of the Leviathan feel."

God of War director Cory Barlog described Mawle as "one of the fathers of the Leviathan feel."


Tripwire Interactive boss steps down after voicing support for Texas anti-abortion law

"The comments given by John Gibson are of his own opinion, and do not reflect those of Tripwire Interactive as a company."

"The comments given by John Gibson are of his own opinion, and do not reflect those of Tripwire Interactive as a company."


Former PlayStation boss claims rising development costs mean franchises will own the future

One-time PlayStation chief Shawn Layden believes burgeoning production costs will incentivise developers and publishers towards sequels.

One-time PlayStation chief Shawn Layden believes burgeoning production costs will incentivise developers and publishers towards sequels.


Sony u-turns on Horizon cross-gen plans after backlash, says free PS5 upgrades will now be offered

"It's abundantly clear that the offerings we confirmed in our pre-order kickoff missed the mark."

"It's abundantly clear that the offerings we confirmed in our pre-order kickoff missed the mark."


FEATURED BLOGS

Analysis: why are so few indies jazzed about console game sales?

GameDiscoverCo's SImon Carless looks into why indie developers aren't making more hay about how console versions of their games are selling.

Sep 07, 2021


You don't have 'too much documentation' - How to write useable documentation

Dispelling the myth about having too much documentation and defining some best practices for your team to build and maintain good, usable documentation.

Sep 07, 2021



Can approachability 'fix' Dark Souls?

Learning how to spot pain points and areas to improve with approachability can be a tough skill to learn, and for today, I'm going to apply that to one of the hardest games to nail down in this regard -- Dark Souls and soulslikes.

Sep 03, 2021


How to create GodRays in Unity URP

Hello, this is Romain, VFX Game Artist at Dreamirl and today I'm gonna explain in this Article how to create a fake God Rays FX thanks to the Particle System.

Sep 03, 2021


Composer Guy Jones talks adaptive music for games

Adaptive music topics explored during Kent Carter's recent video podcast interview of Guy Jones are vertical/horizontal techniques and use of tempo maps to smooth transitions.

Sep 02, 2021


Analysis: what's with Steam refunds and short games?

The GameDiscoverCo newsletter digs into the numbers and logic behind Steam refunds of short games.

Sep 01, 2021


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