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Sep 19, 2024
A top-down view of the city from Frostpunk 2.
DesignFrostpunk 2's developers didn't want it to be a 'jackass simulator'
Frostpunk 2's developers didn't want it to be a 'jackass simulator'
Frostpunk 2 explores the cruelty of the human condition—but its creators didn't want players to necessarily enjoy being cruel.
Spotlight on: Photography Games & Mechanics
Read the SeriesHow Petals preludes Texas Chainsaw Massacre with a simple photo mode
Gun Interactive took the unusual step of releasing a prequel photo minigame on Itch.io. Here's how, and why, it was designed.
DesignDeep Dive: Developing a rating system and making juicy TV in The Crush House
Selecting the criteria for a good picture is a persistent photo mode challenge. What happens when you relinquish critique to the player?
DesignInside the cute and creepy world of Penko Park
The developers tell us how they curated an expressive set of creatures to photograph and why they chose on-rails over an open-world experience.
ArtWhat basic photography tips can teach us about making better photo modes
Advice for 'mature Marylanders' can be good for players too.
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Real reasons (not) to build custom game engines in 2024
Drawing from Highfleet's experience, this article explains why building your own engine may be a bad idea and when it might be worth considering.
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