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Failures in photogrammetry
Discusses the use of Agisoft Metashape software (formerly PhotoScan) for photogrammetry and visual experimentation.
September 14, 2021
Discusses the use of Agisoft Metashape software (formerly PhotoScan) for photogrammetry and visual experimentation.
by Steve Anderson, Blogger
September 14, 2021
14 min read
Article
Game Dev Digest Issue #108 - Work Smarter, Not Harder
Game Dev Digest Issue #108 - Work Smarter, Not Harder. The latest from the free weekly Unity3d/gamedev newsletter.
September 08, 2021
Game Dev Digest Issue #108 - Work Smarter, Not Harder. The latest from the free weekly Unity3d/gamedev newsletter.
by Mike Marrone, Blogger
September 08, 2021
11 min read
Article
GDC 2021 Talks Are Now On GDC Vault
GDC 2021 talks and panels are now on GDC Vault, and several of them are free to watch.
September 02, 2021
GDC 2021 talks and panels are now on GDC Vault, and several of them are free to watch.
by Game Developer, Staff
September 02, 2021
2 min read
Article
Postmortem: Larian Studios' and Elverils' Divinity Original Sin 2: Definitive Edition for iOS
Translating a game as complex as Divinity: Original Sin 2: Definitive Edition to iOS was no small task. Here's how Laria...
September 01, 2021
Translating a game as complex as Divinity: Original Sin 2: Definitive Edition to iOS was no small task. Here's how Laria...
by Sam Faulkner, Ryan John, Platon Fomichev, and Nikita Shipovalov
September 01, 2021
12 min read
Article
How AI upscaling can help remaster game art
Mass Effect Legendary Edition is one of the first high-profile titles to use AI texture upscaling, but how does it work?
September 01, 2021
Mass Effect Legendary Edition is one of the first high-profile titles to use AI texture upscaling, but how does it work?
by Tommy Thompson, Blogger
September 01, 2021
21 min read
Article
Postmortem: Aconite's HoloVista
HoloVista co-director Nadya Lev and lead producer Meredith Hall break down the development of this one-of-a-kind mobile ...
August 31, 2021
HoloVista co-director Nadya Lev and lead producer Meredith Hall break down the development of this one-of-a-kind mobile ...
by Meredith Hall (Lead Producer), Nadya Lev (Co-Director)
August 31, 2021
32 min read
Article
Deep Dive: A holistic approach to emotional storytelling in Roki
For Polygon Treehouse, holistic storytelling is about leveraging the full range of story tools they have at their finger...
August 30, 2021
For Polygon Treehouse, holistic storytelling is about leveraging the full range of story tools they have at their finger...
by Alex Kanaris-Sotiriou, Polygon Treehouse
August 30, 2021
9 min read
Article
Playdate Pulp: Zero to video game in 60 Seconds
Panic designer Neven Mrgan breaks down Playdate's ambitious browser-based dev tool, 'Pulp,' in glorious detail.
August 30, 2021
Panic designer Neven Mrgan breaks down Playdate's ambitious browser-based dev tool, 'Pulp,' in glorious detail.
by Neven Mrgan, designer at Panic
August 30, 2021
13 min read
Article
How we made our Shield FX for Jurassic Snap with Unity Shader Graph
Here’s the shader graph of the Shield/Forcefield Effect. I merged 3 different tutorials and added the touch we needed. T...
August 27, 2021
Here’s the shader graph of the Shield/Forcefield Effect. I merged 3 different tutorials and added the touch we needed. T...
by Antoine Rogliano, Community Blogger
August 27, 2021
2 min read
Article
Emotion in motion: Expressive character animation in 3 evocative games
Developers working on Death's Door, Solar Ash, and Sable share insights on expressive, beautiful character animation.
August 27, 2021
Developers working on Death's Door, Solar Ash, and Sable share insights on expressive, beautiful character animation.
Jack Yarwood
August 27, 2021
10 min read
Article
Game Dev Digest Issue #107 - Parkour! (and More)
Game Dev Digest Issue #107 - Parkour! (and More). The latest from the free weekly Unity3d/gamedev newsletter.
August 20, 2021
Game Dev Digest Issue #107 - Parkour! (and More). The latest from the free weekly Unity3d/gamedev newsletter.
by Mike Marrone, Blogger
August 20, 2021
7 min read
Article
Get a job: Deep Silver Volition is hiring a Senior Environment Artist
Volition is looking for a Senior Environment Artist to help us build the world for the next Saints Row title.
August 18, 2021
Volition is looking for a Senior Environment Artist to help us build the world for the next Saints Row title.
by Bryant Francis, Senior Editor
August 18, 2021
3 min read
Article
Mini Motorways and the delicate art of marrying complexity and minimalism
"Both [ Mini Metro and Mini Motorways] are based on seemingly-simple systems that are complex in unintuitive ways, so th...
August 18, 2021
"Both [ Mini Metro and Mini Motorways] are based on seemingly-simple systems that are complex in unintuitive ways, so th...
by Game Developer, Staff
August 18, 2021
13 min read
Article
Animating Retropolis: An Art Directors Retrospect
A retrospect on the art direction and production of The Secret of Retropolis, a VR take on the point & click genre, draw...
August 17, 2021
A retrospect on the art direction and production of The Secret of Retropolis, a VR take on the point & click genre, draw...
by Daniel Ho, Community Blogger
August 17, 2021
10 min read
Article
Embodying coziness in Here Comes Niko!, a '3D platformer for tired people'
"We noticed that we regularly were too exhausted to play the kind of games we used to like. So, we started working on a ...
August 16, 2021
"We noticed that we regularly were too exhausted to play the kind of games we used to like. So, we started working on a ...
by Game Developer, Staff
August 16, 2021
8 min read
Article