informa

Art

Thinking inside the box: The mind-bending puzzles and realities of Moncage
Once envisioned as a hidden object game, Moncage instead uses "the act of connecting" as a powerful vehicle to tell its wordless story using dimension-bending perspective.
January 17, 2022
Once envisioned as a hidden object game, Moncage instead uses "the act of connecting" as a powerful vehicle to tell its wordless story using dimension-bending perspective.
by Joel Couture, Contributor
January 17, 2022
9 min read
Article
Obituary: Lionhead, 22cans art director Paul McLaughlin dies at 57
McLaughlin was beloved in the Guildford game development scene.
January 14, 2022
McLaughlin was beloved in the Guildford game development scene.
by Bryant Francis, Senior Editor
January 14, 2022
2 min read
Article
Cris Tales' marriage of JRPG inspirations and Colombian charm
"What we wanted to do is take those very normal, day-to-day elements that we have here in Colombia and turn them into these magical versions of themselves."
January 13, 2022
"What we wanted to do is take those very normal, day-to-day elements that we have here in Colombia and turn them into these magical versions of themselves."
by Eddie Velazquez, Contributor
January 13, 2022
8 min read
Article
BioWare will now hire remotely for its North American studios
Now you can be part of BioWare from anywhere.
January 06, 2022
Now you can be part of BioWare from anywhere.
by Bryant Francis, Senior Editor
January 06, 2022
2 min read
Article
Honing creepiness through contrast in horror puzzler Happy Game
The world of Happy Game is anything but happy. That misnomer carries through to a game filled with contrasting themes and visual contradictions, all of which serve to create a truly unsettling puzzle game experience.
December 06, 2021
The world of Happy Game is anything but happy. That misnomer carries through to a game filled with contrasting themes and visual contradictions, all of which serve to create a truly unsettling puzzle game experience.
by Joel Couture, Contributor
December 06, 2021
10 min read
Article
12 principles for game animation
Game animation has to be both artistically interesting and functional within the constraints of games.
December 02, 2021
Game animation has to be both artistically interesting and functional within the constraints of games.
by Christopher Totten, Blogger
December 02, 2021
31 min read
Article
Thrills and quills: The ink-based combat and magical manuscripts of Inkulinati
"We didn't take into account how much work there is with the interface in such a game. But we don't regret the choice."
November 22, 2021
"We didn't take into account how much work there is with the interface in such a game. But we don't regret the choice."
by Chris Kerr, News Editor
November 22, 2021
33 min read
Article
GDC 2022 returns to San Francisco to celebrate game developer community
Register by January 26, 2022 to save on your pass for the Game Developers Conference, happening once again in-person!
November 18, 2021
Register by January 26, 2022 to save on your pass for the Game Developers Conference, happening once again in-person!
by Game Developer, Staff
November 18, 2021
4 min read
Article
Intimacy from the inanimate in house-moving puzzler Unpacking
"In Unpacking it felt impossible to separate art, level design and narrative design, as the three were so closely intertwined."
November 16, 2021
"In Unpacking it felt impossible to separate art, level design and narrative design, as the three were so closely intertwined."
by Chris Kerr, News Editor
November 16, 2021
15 min read
Article
Unity moves to acquire Weta Digital in $1.63 billion, "metaverse-shaping" deal
According to Unity, bringing Weta into the fold aims to help Weta's "incredibly exclusive and sophisticated visual effects tools" reach new artists and to "shape the future of the metaverse."
November 09, 2021
According to Unity, bringing Weta into the fold aims to help Weta's "incredibly exclusive and sophisticated visual effects tools" reach new artists and to "shape the future of the metaverse."
by Alissa McAloon, Editor-in-Chief
November 09, 2021
2 min read
Article
"Little puppets": The storybook art of rat-tastic action RPG Tails of Iron
We speak with Odd Bug Studio about developing the layered storybook art of its 2D action-RPG Tails of Iron.
November 03, 2021
We speak with Odd Bug Studio about developing the layered storybook art of its 2D action-RPG Tails of Iron.
by Jack Yarwood, Contributor
November 03, 2021
8 min read
Article
Working with Play-doh and the benefits of programmer art
Working with play-doh to create a unique look for an indie platformer.
November 03, 2021
Working with play-doh to create a unique look for an indie platformer.
by Avram Dumitrescu, Blogger
November 03, 2021
4 min read
Article
Finding the fun in doggo packed photography game, Pupperazzi
Bokeh fur.
November 02, 2021
Bokeh fur.
by Chris Kerr, News Editor
November 02, 2021
11 min read
Article
Creating the horrific but creepily comforting atmosphere of Dap
"Very distorted textures make a player feel more uneasy than a smooth surface, and at the same time, it looks a lot more natural while still being very low res pixel art."
October 28, 2021
"Very distorted textures make a player feel more uneasy than a smooth surface, and at the same time, it looks a lot more natural while still being very low res pixel art."
by Joel Couture, Contributor
October 28, 2021
8 min read
Article
The fantastical use of light and shadow in spirited platformer Schim
"Every moment in-game should be screenshot-worthy and be an art piece in itself."
October 21, 2021
"Every moment in-game should be screenshot-worthy and be an art piece in itself."
by Chris Kerr, News Editor
October 21, 2021
6 min read
Article