Crafting the folk lore-steeped action of The Legend of Tianding
"Our goal was to promote a folk story based on Taiwan through an interesting game...where players enjoy not just a wonderful combat experience and a lovely comic book art style, but also a look at Taipei in the 20th century."
January 21, 2022
Scope and scale and puppy dog tails: discussing photography game design with the devs of Pupperazzi
What's the best way to go about designing a photography game? Sundae Month shares their insight with us.
January 20, 2022
Designing the many forms and abilities of Nobody Saves the World
Nobody Saves the World gives players the freedom to experiment with different forms and abilities, a premise that challenged its development team to create systems that reward that creativity without overwhelming themselves or players.
January 19, 2022
Thinking inside the box: The mind-bending puzzles and realities of Moncage
Once envisioned as a hidden object game, Moncage instead uses "the act of connecting" as a powerful vehicle to tell its wordless story using dimension-bending perspective.
January 17, 2022
Cris Tales' marriage of JRPG inspirations and Colombian charm
"What we wanted to do is take those very normal, day-to-day elements that we have here in Colombia and turn them into these magical versions of themselves."
January 13, 2022
What makes a gaming experience in casual video games satisfying?
Game economy design refers to the mechanics the player can buy and earn into a game. The economic system takes into account how numbers influence the players' experience.
January 13, 2022
How to remove the frustration of reading in games
We speak with developers behind 80 Days, Sunless Sea, and Before I Forget about how they get players to actually read their text-heavy games.
January 07, 2022