informa
/

Design

Reflections on puzzle design in Puzzledorf
This article covers the guidelines for puzzle design that I used in Puzzledorf and my answer to the question, "What make...
October 19, 2021
This article covers the guidelines for puzzle design that I used in Puzzledorf and my answer to the question, "What make...
by Stuart Burfield, Blogger
October 19, 2021
12 min read
Article
Wrangling the grand, interstellar ambitions of Jett: The Far Shore
"Within the context of what has shipped this campaign -- there's too much happening."
October 19, 2021
"Within the context of what has shipped this campaign -- there's too much happening."
by Chris Kerr, News Editor
October 19, 2021
9 min read
Article
Getting tangled up in the beautiful landscapes of Cloud Gardens
Exploring the challenges that appeared when designing how players would guide plant growth, and the thoughts that went i...
October 18, 2021
Exploring the challenges that appeared when designing how players would guide plant growth, and the thoughts that went i...
by Joel Couture, Contributor
October 18, 2021
10 min read
Article
Reflections on tutorial design in Puzzledorf
This article looks at how I tried to create textless tutorials and instead teach through design; to use experiences to h...
October 18, 2021
This article looks at how I tried to create textless tutorials and instead teach through design; to use experiences to h...
by Stuart Burfield, Blogger
October 18, 2021
13 min read
Article
The 10 Rules For Mobile Game LiveOps
In this article, we'll get into the pitfalls that catch innocent mobile game liveops professionals like you by surprise ...
October 18, 2021
In this article, we'll get into the pitfalls that catch innocent mobile game liveops professionals like you by surprise ...
by Michael Moran, Blogger
October 18, 2021
30 min read
Article
IGF accepts over 400 entries for GDC 2022
The 24th annual Independent Games Festival will return to San Francisco in-person in March 2022.
October 18, 2021
The 24th annual Independent Games Festival will return to San Francisco in-person in March 2022.
by Game Developer, Staff
October 18, 2021
2 min read
Article
Just one more turn - Game Development tips and tricks from the creator of Civilization, Sid Meier.
In Sid Meier's Memoir, Sid shares funny and interesting anecdotes that make it a real pleasure to read. There are also a...
October 14, 2021
In Sid Meier's Memoir, Sid shares funny and interesting anecdotes that make it a real pleasure to read. There are also a...
by Darenn Keller, Blogger
October 14, 2021
24 min read
Article
Headcolds and happenstance: Making the best story possible for Life is Strange: True Colors
Deck Nine Games senior staff writer Felice Kuan and voice actors Erika Mori and Katy Bentz share their experiences makin...
October 14, 2021
Deck Nine Games senior staff writer Felice Kuan and voice actors Erika Mori and Katy Bentz share their experiences makin...
by Bryant Francis, Senior Editor
October 14, 2021
9 min read
Article
Riot Games is taking cross-team chat out of League of Legends to curb toxicity
Disabling "/All Chat" is a big high-water mark for how Riot thinks about toxicity and player interaction.
October 12, 2021
Disabling "/All Chat" is a big high-water mark for how Riot thinks about toxicity and player interaction.
by Bryant Francis, Senior Editor
October 12, 2021
2 min read
Article
An Alexa Music Mash postmortem
Music Mash postmortem. This game was designed for Amazon smart speaker Alexa. Based on Spot the Difference but comparing...
October 12, 2021
Music Mash postmortem. This game was designed for Amazon smart speaker Alexa. Based on Spot the Difference but comparing...
by Adrian Gimate-Welsh, Blogger
October 12, 2021
13 min read
Article
Depth, direction, agency: The looping narrative structure of The Forgotten City
Layers of looping narrative set the stage for The Forgotten City 's time twisting mysteries. For developer Modern Storyt...
October 12, 2021
Layers of looping narrative set the stage for The Forgotten City 's time twisting mysteries. For developer Modern Storyt...
by Luke Siuty, Contributor
October 12, 2021
9 min read
Article
Using feedback as a teacher in video games
Learning any video game is all about an effective onboarding process and providing the player with the right amount of f...
October 08, 2021
Learning any video game is all about an effective onboarding process and providing the player with the right amount of f...
by Josh Bycer, Blogger
October 08, 2021
6 min read
Article
The importance and challenge of 'speed bumps' In RTS economies
Inspired by contrasting the game designs of Command and Conquer games against Age of Empires 4, this article explores th...
October 08, 2021
Inspired by contrasting the game designs of Command and Conquer games against Age of Empires 4, this article explores th...
by Brandon Casteel, Blogger
October 08, 2021
20 min read
Article
Designing the challenging traversal of physics platformer Deepest Sword
How Cosmic Adventure Squad came up with the idea of traversing levels by swinging a sword and designed a world that forc...
October 07, 2021
How Cosmic Adventure Squad came up with the idea of traversing levels by swinging a sword and designed a world that forc...
by Joel Couture, Contributor
October 07, 2021
12 min read
Article
Using a 'lemon-shaped' structure to create the sanguine open-world of Sable
"We had to make a lot of things that weren't interdependent and could live without each other."
October 06, 2021
"We had to make a lot of things that weren't interdependent and could live without each other."
by Chris Kerr, News Editor
October 06, 2021
8 min read
Article