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Design

Obituary: Game designer Zach Ford
Colleagues at PUBG Madison are raising funds for Ford's family after his sudden passing.
January 21, 2022
Colleagues at PUBG Madison are raising funds for Ford's family after his sudden passing.
by Bryant Francis, Senior Editor
January 21, 2022
2 min read
Article
Crafting the folk lore-steeped action of The Legend of Tianding
"Our goal was to promote a folk story based on Taiwan through an interesting game...where players enjoy not just a wonderful combat experience and a lovely comic book art style, but also a look at Taipei in the 20th century."
January 21, 2022
"Our goal was to promote a folk story based on Taiwan through an interesting game...where players enjoy not just a wonderful combat experience and a lovely comic book art style, but also a look at Taipei in the 20th century."
by Joel Couture, Contributor
January 21, 2022
9 min read
Article
Scope and scale and puppy dog tails: discussing photography game design with the devs of Pupperazzi
What's the best way to go about designing a photography game? Sundae Month shares their insight with us.
January 20, 2022
What's the best way to go about designing a photography game? Sundae Month shares their insight with us.
January 20, 2022
2 min read
Article
TT Games devs describe crunch, abuse while making Lego games
Work on Lego Star Wars: The Skywalker Saga has been badly impacted by mismanagement and overworked developers.
January 20, 2022
Work on Lego Star Wars: The Skywalker Saga has been badly impacted by mismanagement and overworked developers.
January 20, 2022
4 min read
Article
Playdate game-making tool Pulp is now in open beta
Go make some "Pulp" fiction.
January 19, 2022
Go make some "Pulp" fiction.
by Bryant Francis, Senior Editor
January 19, 2022
2 min read
Article
Designing the many forms and abilities of Nobody Saves the World
Nobody Saves the World gives players the freedom to experiment with different forms and abilities, a premise that challenged its development team to create systems that reward that creativity without overwhelming themselves or players.
January 19, 2022
Nobody Saves the World gives players the freedom to experiment with different forms and abilities, a premise that challenged its development team to create systems that reward that creativity without overwhelming themselves or players.
by Chris Kerr, News Editor
January 19, 2022
9 min read
Article
Thinking inside the box: The mind-bending puzzles and realities of Moncage
Once envisioned as a hidden object game, Moncage instead uses "the act of connecting" as a powerful vehicle to tell its wordless story using dimension-bending perspective.
January 17, 2022
Once envisioned as a hidden object game, Moncage instead uses "the act of connecting" as a powerful vehicle to tell its wordless story using dimension-bending perspective.
by Joel Couture, Contributor
January 17, 2022
9 min read
Article
Familiarity, novelty and communication: how Fights in Tight Spaces survived Early Access
There's no formula for indie success, but these core principles may help you get closer.
January 14, 2022
There's no formula for indie success, but these core principles may help you get closer.
by Paul Kilduff-Taylor, Blogger
January 14, 2022
9 min read
Article
Behind Solar Ash's eerie, alien game design
Heart Machine co-founder Alx Preston discusses the design direction of eerie alien adventure game Solar Ash.
January 14, 2022
Heart Machine co-founder Alx Preston discusses the design direction of eerie alien adventure game Solar Ash.
by Bryant Francis, Senior Editor
January 14, 2022
6 min read
Article
Cris Tales' marriage of JRPG inspirations and Colombian charm
"What we wanted to do is take those very normal, day-to-day elements that we have here in Colombia and turn them into these magical versions of themselves."
January 13, 2022
"What we wanted to do is take those very normal, day-to-day elements that we have here in Colombia and turn them into these magical versions of themselves."
by Eddie Velazquez, Contributor
January 13, 2022
8 min read
Article
What makes a gaming experience in casual video games satisfying?
Game economy design refers to the mechanics the player can buy and earn into a game. The economic system takes into account how numbers influence the players' experience.
January 13, 2022
Game economy design refers to the mechanics the player can buy and earn into a game. The economic system takes into account how numbers influence the players' experience.
by Starloop Studios, Blogger
January 13, 2022
7 min read
Article
How to remove the frustration of reading in games
We speak with developers behind 80 Days, Sunless Sea, and Before I Forget about how they get players to actually read their text-heavy games.
January 07, 2022
We speak with developers behind 80 Days, Sunless Sea, and Before I Forget about how they get players to actually read their text-heavy games.
by Jack Yarwood, Contributor
January 07, 2022
11 min read
Article
Obituary: Ubisoft writer and narrative designer Russell Lees has died
Lees was "part of the Assassin's Creed and Far Cry families" for the last decade.
January 06, 2022
Lees was "part of the Assassin's Creed and Far Cry families" for the last decade.
by Bryant Francis, Senior Editor
January 06, 2022
1 min read
Article
BioWare will now hire remotely for its North American studios
Now you can be part of BioWare from anywhere.
January 06, 2022
Now you can be part of BioWare from anywhere.
by Bryant Francis, Senior Editor
January 06, 2022
2 min read
Article
Game Developer's Best of 2021: Bryant Francis' top 10 games
Senior editor Bryant Francis looks back at his top 10 games of 2021.
December 27, 2021
Senior editor Bryant Francis looks back at his top 10 games of 2021.
by Bryant Francis, Senior Editor
December 27, 2021
8 min read
Article