informa
2 min read
article

GRIN's Andersson: Adapting Existing IP Still Gives You Freedom 2

Talking as part of an in-depth Gamasutra interview GRIN co-founder Ulf Andersson (Bionic Commando) has been discussing the "developer... misconception"
Talking as part of an in-depth Gamasutra interview, GRIN co-founder Ulf Andersson (Bionic Commando) has been discussing the "developer... misconception" of working with existing IP. Andersson, whose company has also worked on the Ghost Recon series for Ubisoft and Terminator and Wanted games, suggests that you always get a degree of creative freedom, and "using the old noggin" to innovate within it is still very interesting. The developer was talking as part of an interview with himself and Capcom Japan producer Ben Judd about Bionic Commando, the big-budget console/PC title due out early in 2009. He commented in particular about working on existing franchises: "I think developers in general have a misconception of working with [established] IP. It's like, "Oh, it's terrible! We don't get creative freedom!" and blah blah blah. And in the end... you always get the freedom to do stuff. It just depends on what level, and what you're focusing on. We don't necessarily focus on only creating new shit. We try to make good shit instead. So we focus on the gameplay. What's fun to do on [external] IPs, especially stuff like Bionic Commando, is that you get a certain rule set that you have to keep to, and that is very creatively challenging. So instead of saying, "Oh, we can come up with anything. Okay, Let's do a shooter!" (sarcastically) Oh, that's interesting. That puts you in a certain area, where you have to start using the old noggin. It's more interesting, to me." You can now read the full Gamasutra interview with the duo, discussing the nature of the collaboration between the two companies, the pressures of trying to make a globally focused hit game, and more.

Latest Jobs

Disbelief

Chicago, Illinois
05.10.22
Producer

Build a Rocket Boy Games

Edinburgh, Scotland
05.12.22
Lead Animation Programmer

Windwalk Games

Austin, Texas
05.16.22
Game Designer

Sucker Punch Productions

Bellevue, Washington
05.10.22
Campaign Director
More Jobs   

CONNECT WITH US

Register for a
Subscribe to
Follow us

Game Developer Account

Game Developer Newsletter

@gamedevdotcom

Register for a

Game Developer Account

Gain full access to resources (events, white paper, webinars, reports, etc)
Single sign-on to all Informa products

Register
Subscribe to

Game Developer Newsletter

Get daily Game Developer top stories every morning straight into your inbox

Subscribe
Follow us

@gamedevdotcom

Follow us @gamedevdotcom to stay up-to-date with the latest news & insider information about events & more