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Key art for 2024's Destiny 2: The Final Shape.
Business
Bungie devs imply CEO drove studio off a cliff while chasing growth
Bungie devs imply CEO drove studio off a cliff while chasing growth
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Aug 2, 2024
2 Min Read
Sojun, Tracer, and other heroes in Overwatch 2.
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Report: Microsoft and Activision Blizzard launch studio focused on franchise spinoffs
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Aug 2, 2024
1 Min Read
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Production
Book Excerpt: Best practices for in-game shops
Book Excerpt: Best practices for in-game shops
by
Michael Khripin
Aug 2, 2024
9 Min Read
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Business
Studio global presence in game development as competitive advantage
Studio global presence in game development as competitive advantage
by
Arthur Mostovoy
Aug 2, 2024
10 Min Read
Marketing
Building a community in gaming: what opportunities working with the audience can bring
Building a community in gaming: what opportunities working with the audience can bring
Aug 1, 2024
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6 Min Read
by
Anastasia Zaiceva
Art
More Than Movements: Solving Animation Problems
More Than Movements: Solving Animation Problems
Jul 30, 2024
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13 Min Read
by
Mikhail Vershinin
Design
Level Design Postmortem: Sixth Street (Zenless Zone Zero)
Level Design Postmortem: Sixth Street (Zenless Zone Zero)
Jul 29, 2024
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6 Min Read
Production
A small games manifesto
A small games manifesto
Jul 29, 2024
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6 Min Read
by
Brandon Dillon
Mobile
More Than Movements: Animation in Mobile Game Dev
More Than Movements: Animation in Mobile Game Dev
Jul 29, 2024
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10 Min Read
by
Mikhail Vershinin
Design
What Makes the "Survival" of Survival Horror? The Difference between Scares and Shooting
What Makes the "Survival" of Survival Horror? The Difference between Scares and Shooting
Jul 26, 2024
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8 Min Read
by
Josh Bycer
Business
Scaling Up, Culture Intact: How to Grow Your Game Development Studio While Staying True to Company Values
Scaling Up, Culture Intact: How to Grow Your Game Development Studio While Staying True to Company Values
Jul 25, 2024
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3 Min Read
Production
The illusion of skill: how to make a better game in less time
Illusion of Skill: How to Make a Better Game in Less Time
Jul 25, 2024
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21 Min Read
by
Casey Weeks
Business
Is Game Pass underperforming?
Is Game Pass underperforming?
Jul 24, 2024
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14 Min Read
by
Robert Green
Design
Making A Splash: How Wuthering Waves' Characters Draw Players Into Its World
Making A Splash: How Wuthering Waves' Characters Draw Players Into Its World
Jul 23, 2024
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20 Min Read
by
Michel Sabbagh
Audio
How to Ace Your Game Audio for an Alpha Launch
How to Ace Your Game Audio for an Alpha Launch
Jul 17, 2024
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7 Min Read
by
Jon Ruse
Audio
GDC 2024 Dial Up the Diegetics: Musical Sound Effects
GDC 2024 Dial Up the Diegetics: Musical Sound Effects
Jul 15, 2024
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6 Min Read
by
Winifred Phillips
Programming
Deep dive: The design and implementation of object pools
Deep dive: The design and implementation of object pools
Jul 15, 2024
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23 Min Read
by
Herman Tulleken
Design
Are space shooter games still 'a rite of passage'?
Are space shooter games still 'a rite of passage'?
Jul 12, 2024
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9 Min Read
by
Andrew Sataiyah
Design
Training the game designers of tomorrow (Part 2/5)
Training the game designers of tomorrow (Part 2/5)
Jul 10, 2024
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7 Min Read
by
Pascal Luban
Design
The Trouble of Tunnel Vision Gamers and Developers: Not Seeing the Forest for the Games
The Trouble of Tunnel Vision Gamers and Developers: Not Seeing the Forest for the Games
Jul 9, 2024
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12 Min Read
by
Josh Bycer
Design
Reworking War Robots' prize system with style and user-friendliness
Reworking War Robots' prize system with style and user-friendliness
Jul 8, 2024
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9 Min Read
by
Nikolay Berezkin
PC
Windows on Arm is not ready for the complexities of the PC gaming landscape
Windows on Arm is not ready for the complexities of the PC gaming landscape
Jul 8, 2024
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6 Min Read
by
James McWhirter
Business
Analyzing New Game Ideas for Market Success: Strategic Toolkit
Analyzing New Game Ideas for Market Success: Strategic Toolkit
Jul 5, 2024
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9 Min Read
by
Michał Dębek
Design
Lessons from the political minefield of Pro Philosopher 2
Lessons from the political minefield of Pro Philosopher 2
Jul 4, 2024
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10 Min Read
by
Connor Fallon
Design
Training the game designers of tomorrow (part 1 of 5)
Training the game designers of tomorrow (part 1 of 5)
Jul 3, 2024
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7 Min Read
by
Pascal Luban
Business
How I developed good communication skills while working on Fastival
How I developed good communication skills while working on Fastival
Jul 2, 2024
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5 Min Read
by
Cloud Guo
Art
Marketing Art in game development: What makes a 2D Marketing Artist?
Marketing Art in game development: What makes a 2D Marketing Artist?
Jul 1, 2024
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6 Min Read
by
Ruslan Sartykov
Business
Oh man, everyone in the gaming industry knows it! Do they?
Oh man, everyone in the gaming industry knows it! Do they?
Jun 28, 2024
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13 Min Read