Brainplay ’07, the Brain-Computer Interfaces and Games Workshop on June 12 in Salzburg, Austria held in conjunction with the 4th International Conference on Advances in Computer Entertainment Technology, aims to bring together advances in cognitive neuroscience and brain imaging technologies with games technology.
Currently there is a development from traditional videogames using keyboard, mouse or joystick to games that use all kinds of sensors and algorithms that know about speech characteristics, about facial expressions, gestures, location and identity of the gamer and even physiological processes that can be used to adapt or control the game.
The next step in game development is input obtained from the measurement of brain activity. User-controlled brain activity has been used in games that involve moving a cursor on the screen or guiding the movements of an avatar in a virtual environment by imagining these movements.
Relaxation games have been designed and also games that adapt to the affective state of the user. BCI game research requires the integration of theoretical research on multimodal interaction, intention detection, affective state and visual attention monitoring, and on-line motion control, but it also requires the design of several prototypes of games. These may be games for amusement, but also serious games for educational, training and simulation purposes.
Prospective participants should submit position papers by March 30, 2007. Accepted papers will be notified by April 15. For more information, visit the Brainplay ’07 website