Analysis: Wii Down In U.S. In 2010, May Not Rebound In 2011?

Gamasutra analyst Matt Matthews examines the Nintendo Wii's decline in sales in 2010, speculating about whether Nintendo will see further downtrend and how a pri
[As part of his end of year in-depth NPD analysis, Gamasutra analyst Matt Matthews examines the Nintendo Wii's decline in sales in 2010, speculating about whether Nintendo will see further downtrend in 2011 and how a price cut could cause a Wii rebound.] As the previous article's diagrams showed, only the Xbox 360 showed growth in 2010. The PlayStation 3 held its ground at 4.3 million systems. Nintendo's two systems, the Wii and Nintendo DS, were each off by over 2 million units from 2009, and Sony's ailing PSP and aging PS2 both fell into further irrelevance. The Wii is in the equivocal position of being the first-place console 2010, but also experiencing a precipitous year-over-year decline from 2009. So, for example, the Wii is simultaneously selling better than the PS2 did in its fourth calendar year on the market (7.1 million vs. 4.7 million) but also experiencing a sharp 26% decrease from the previous year that is at least suggestive of a much weaker year in 2011. This happened in spite of Nintendo making a strong effort to build on its library of classic properties. Just in 2010, Nintendo released new Wii titles in its Metroid, Kirby, and Donkey Kong series and also promoted a special Super Mario Bros. All-Stars package. Moreover, its evergreen titles like New Super Mario Bros. Wii and Wii Fit Plus continued to sell well enough to rank in the all-format top 10 for the year. Let us continue the analogy with the PS2 and note that the figure below demonstrates that PS2 and Wii sales peaked in their second calendar years on the market (i.e. in 2002 and 2008, respectively), and then declined in both the third and fourth years. In fact, both the Wii and the PS2 had their annual sales decline by the same rate (26%) between their third and fourth full years on the market. Yet, as you can see above, the PS2 rebounded to 5.5 million systems in its fifth year. Whether we can expect the same of the Wii in 2011 is unclear. If one takes the position that software drives hardware (and it does, in some instances) then 2011 does not appear to be the same kind of year that 2005 was for the PS2. Remember that many classic PS2 titles were released in 2005, including Devil May Cry 3, God of War, Gran Turismo 4, Resident Evil 4, and many others. Just in terms of raw sales, the PS2 dominated sports games that same year with Madden NFL 06 moving nearly 3 million units, NCAA Football 06 over a million, MVP Baseball 2005 just under a million, and NBA Live 06 just over 800,000. The all-format top 10 chart for 2005 also included the PS2 versions of Star Wars: Battlefront II (over a million units) and Star Wars Episode III: Revenge of the Sith (just over 900,000 units). This is a key distinction between the PS2 and the Wii. The PS2 saw its annual software sales curve peak two years after its peak hardware sales, appearing to show that consumers continued to purchase software long after they obtained a system. By comparison, Wii software has roughly tracked with its hardware sales, and that suggests that new system owners are the primary engine of Wii software sales. The figure below shows annual software sales for the PS2 and Wii on the same time scale as the hardware graph just above. Note how Wii hardware and software peaked together in 2008 and 2009 (years 2 and 3 on the graph) and then fell together the following year. However, PS2 software grew in 2003 and 2004 (again, years 2 and 3 on the graph) while the system's hardware sales fell. Even with Nintendo's strong backbone of evergreen titles (New Super Mario Bros. Wii, Mario Kart, Wii Fit, and others), it seems unlikely to us that the Wii will avoid another down year in hardware based on its software slate alone. Should Nintendo and third parties choose to announce new titles in the coming months, then of course this position could shift. Remember that Donkey Kong Country Returns wasn't announced until June 2010 and has sold over 1.8 million units since its November launch. A price cut would certainly help the Wii. When the PS2 rebounded in 2005, it had already been cut to $150 in early 2004. The Wii has reached that effective price with retailer bundling (e.g. a Wii and $50 gift card for $200), but since the system officially dropped to $200 in September 2009, it hasn't seen a true cut in price. In fact, Michael Pachter, analyst for Wedbush Securities, commented in a recent correspondence that “Nintendo should cut hardware prices first” while it will likely be Sony who ultimately makes the first move. He believes that Nintendo is ceding marketshare to its competitors (probably mostly to the Xbox 360 and Kinect, if we had to speculate) and could reverse that trend with a lower-priced Wii. Which leads us to conclude that it seems likely that the Xbox 360 will outsell the Wii in 2011. That would be an astonishing reversal of fortune, especially given the rapidity of the Wii's rise through 2009. Should the Wii rebound, even slightly, during 2011 then we expect it to retain its annual dominance over Microsoft's console. For the rest of Matthews' monthly NPD analysis, read the full Gamasutra feature, available now.

Latest Jobs

Pocketwatch Games

Senior Gameplay Engineer


Cambridge, Massachusetts
Jr. Programmer

Gameloft Australia

Brisbane, Australia
Creative Director

Sucker Punch Productions

Bellevue, Washington
Senior Systems Designer
More Jobs   


Register for a
Subscribe to
Follow us

Game Developer Account

Game Developer Newsletter


Register for a

Game Developer Account

Gain full access to resources (events, white paper, webinars, reports, etc)
Single sign-on to all Informa products

Subscribe to

Game Developer Newsletter

Get daily Game Developer top stories every morning straight into your inbox

Follow us


Follow us @gamedevdotcom to stay up-to-date with the latest news & insider information about events & more