The organizers of Game Developers Conference 2008, to be held in San Francisco next February, are now accepting submissions to present lectures, roundtables, tutorials and poster sessions at GDC 2008, with submissions due by October 1st.
GDC 2008, which is run by the CMP Game Group (as is Gamasutra.com) will take place at San Francisco’s Moscone Convention Center February 18 – 22, 2008. Abstracts can be submitted via the official GDC Call For Papers website
, and prospective speakers can address topics ranging from game production and business to programming, art, design and audio.
In addition, this year the conference is seeking casual, independent and 'serious' games content, each of which will be addressed during two-day pre-conferences on Monday and Tuesday of the GDC, as well as in traditional hour-long sessions throughout the main conference Wednesday through Friday.
Abstracts are reviewed, graded and selected by the GDC advisory board before final decisions are made on specific sessions. The GDC 2008 advisory board includes four new members, each with considerable talent, knowledge and experience in videogame design and visual arts; they are Pandemic Studios’ Carey Chico, Square Enix’s Ichiro Otobe, Blizzard Entertainment’s Rob Pardo and SCEE London Development Studio’s Dave Ranyard.
The advisory board also includes fourteen additional senior industry figures including Cerny Games’ Mark Cerny, Exigent’s Paul Steed, Eidos’ Julien Merceron, Microsoft Game Studios’ Laura Fryer, Shiny Entertainment founder David Perry, Electronic Arts’ Louis Castle and many others.
In addition, for the second year, the GDC Call For Papers site
features an all-new welcome video featuring advisory board member David Perry helping those applying for the first time to understand what makes a successful submission.
"One of the key elements that makes GDC the one crucial developer event of the year, is that the content is presented by the world's leading developers at the cutting edge of game creation," said Jamil Moledina, executive director, Game Developers Conference. "To that end, we are encouraging multiplatform and interdisciplinary sessions; asking developers of casual, online, mobile, serious, and indie games to submit targeted talks for the main conference; and offering our call for papers significantly closer to GDC.”