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thumbnail![](https://eu-images.contentstack.com/v3/assets/blt740a130ae3c5d529/blt7d2d5928468f76f8/650f051764c9c303120129ad/Teenage_Exocolonist_Plant_Movement.gif?width=700&auto=webp&quality=80&disable=upscale)
Art![](https://eu-images.contentstack.com/v3/assets/blt740a130ae3c5d529/blt7d2d5928468f76f8/650f051764c9c303120129ad/Teenage_Exocolonist_Plant_Movement.gif?width=700&auto=webp&quality=80&disable=upscale)
Art Deep Dive: Optimizing the visuals of Glow Season in I Was a Teenage ExocolonistArt Deep Dive: Optimizing the visuals of Glow Season in I Was a Teenage Exocolonist
I Was a Teenage Exocolonist creator Sarah Northway offers a technical look at how the ambitious lighting effects within the game's eerie Glow Season were optimized for a multiplatform release.
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