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Logo for game developer/art collective Summer Eternal.
Business
Disco Elysium writer launches third splinter dev, Summer Eternal
Disco Elysium writer launches third splinter dev, Summer Eternal
by
Justin Carter
Oct 11, 2024
2 Min Read
Screenshot of the Steam Deck handheld.
Business
The Steam Deck is finally hitting Australia in November
The Steam Deck is finally hitting Australia in November
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Justin Carter
Oct 11, 2024
1 Min Read
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Design
Lessons from the political minefield of Pro Philosopher 2
Lessons from the political minefield of Pro Philosopher 2
by
Connor Fallon
Jul 4, 2024
10 Min Read
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Design
Training the game designers of tomorrow (part 1 of 5)
Training the game designers of tomorrow (part 1 of 5)
by
Pascal Luban
Jul 3, 2024
7 Min Read
Business
How I developed good communication skills while working on Fastival
How I developed good communication skills while working on Fastival
Jul 2, 2024
|
5 Min Read
by
Cloud Guo
Art
Marketing Art in game development: What makes a 2D Marketing Artist?
Marketing Art in game development: What makes a 2D Marketing Artist?
Jul 1, 2024
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6 Min Read
by
Ruslan Sartykov
Business
Oh man, everyone in the gaming industry knows it! Do they?
Oh man, everyone in the gaming industry knows it! Do they?
Jun 28, 2024
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13 Min Read
by
Michał Dębek
Business
Retrospective: A producer's guide to team buy-in
Retrospective: A producer's guide to team buy-in
Jun 27, 2024
|
7 Min Read
by
Anders Erickson
Design
Creating Compelling and Continuous Gameplay in a Cozy Farming/Life Sim Adventure
Creating Compelling and Continuous Gameplay in a Cozy Farming/Life Sim Adventure
Jun 26, 2024
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5 Min Read
by
Deborah Chantson
Business
My Biggest Blunders as a New Producer
My Biggest Blunders as a New Producer
Jun 25, 2024
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5 Min Read
by
David Garrett
Design
Should we abandon the HUD? Examining its impact on player flow
Should we abandon the HUD? Examining its impact on player flow
Jun 25, 2024
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3 Min Read
by
Reinard Baertsoen
Design
Predatory tactics in gaming are worse than you think
Predatory tactics in gaming are worse than you think
Jun 24, 2024
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15 Min Read
by
Adrien Laurent
Art
Inefficient or Unexplored: Insights from a Year-Long Study on 2D-Normal Map Generators
Inefficient or Unexplored: Insights from a Year-Long Study on 2D-Normal Map Generators
Jun 21, 2024
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4 Min Read
by
Amine El Bouhattaoui
Programming
How to Implement AI Workflows that Your Artists Will Actually Want to Use
How to Implement AI Workflows that Your Artists Will Actually Want to Use
Jun 20, 2024
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6 Min Read
by
Kent Keirsey
Art
Leveraging Emotional Design Features to Enhance Character Perception in Pixel Art
Leveraging Emotional Design Features to Enhance Character Perception in Pixel Art
Jun 20, 2024
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6 Min Read
by
Timur Shakirov
Programming
The Rise of Generative AI in Revolutionizing Game Development
The Rise of Generative AI in Revolutionizing Game Development
Jun 18, 2024
|
5 Min Read
by
Julian Togelius
Design
Welcome To My World: What Makes For Great Horror Game Settings
Welcome To My World: What Makes For Great Horror Game Settings
Jun 17, 2024
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15 Min Read
by
Michel Sabbagh
Audio
The Game Show Interview: What Game Music Means to Gamers
The Game Show Interview: What Game Music Means to Gamers
Jun 14, 2024
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15 Min Read
by
Winifred Phillips
Design
Genre Bending: Taking Outbreak from Action Survival Horror to Horror Visual Novel
Genre Bending: Taking Outbreak from Action Survival Horror to Horror Visual Novel
Jun 14, 2024
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7 Min Read
by
Julia Wolbach
Business
The Grim Reality for Independent Game Developers and Publishers: Surviving the Challenges Ahead
The Grim Reality for Independent Game Developers and Publishers: Surviving the Challenges Ahead
Jun 14, 2024
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16 Min Read