Game Developer is part of the Informa Tech Division of Informa PLC
Informa PLC
|
ABOUT US
|
INVESTOR RELATIONS
|
TALENT
This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.
Game Market Research
GDC Vault
GDC
Advertise With Game Developer
Stay Updated
Stay Updated
News
Trending
Related Topics
Game Industry Layoffs
GDC 2024 Coverage
Generative AI
Investments & Aquisitions
Unionization
Top Stories
Business
Game Design
Marketing
Programming
More
Related Topics
Interviews
Q&A's
Deep Dives
Postmortems
Culture
Business
Marketing
Design
Programming
Production
Art
Audio
Recent in
More
Read More: Business
Key art for 2024's Another Crab's Treasure.
Business
Another Crab's Treasure sells 30,000 units within its first day
Another Crab's Treasure sells 30,000 units within its first day
by
Justin Carter
Apr 26, 2024
1 Min Read
thumbnail
Business
Why AI Isn't The New Crypto In Gaming
Why AI Isn't The New Crypto In Gaming
by
Tess O'Leary
Apr 26, 2024
3 Min Read
Blogs
Related Topics
All Blogs
Featured Blogs
Blogging Guidelines
Blog Now
See All
Jobs
Related Topics
Game Artist
Game Animation
Video Game Designer
Game Programmer
Gameplay Engineer
Education
More Jobs
See All
Sponsored By
Home
Andreas Papathanasis
Andreas Papathanasis
Blogger
Latest from Andreas Papathanasis
thumbnail
Business
The argument for simpler games, in an industry obsessed with complexity
The argument for simpler games, in an industry obsessed with complexity
by
Andreas Papathanasis
Nov 8, 2020
12 Min Read
thumbnail
Design
Player Relationship types in Hades’ Star
Player Relationship types in Hades’ Star
by
Andreas Papathanasis
Jan 17, 2018
10 Min Read
All from Andreas Papathanasis
Business
Why we will never show ads in our mobile games
Why we will never show ads in our mobile games
Jul 21, 2017
|
5 Min Read
by
Andreas Papathanasis
Business
The attempts to bring "AAA quality" games to mobile - and why they are failing
The attempts to bring "AAA quality" games to mobile - and why they are failing
Oct 19, 2016
|
11 Min Read
by
Andreas Papathanasis
Design
My recent friction-full experiences with non-mobile games
My recent friction-full experiences with non-mobile games
May 24, 2016
|
9 Min Read
by
Andreas Papathanasis
Business
Approaching the mobile games market as a small team in 2016
Approaching the mobile games market as a small team in 2016
Apr 18, 2016
|
17 Min Read
by
Andreas Papathanasis
Design
Subterfuge was my favorite game of 2015, but I never want to play it again
Subterfuge was my favorite game of 2015, but I never want to play it again
Mar 23, 2016
|
7 Min Read
by
Andreas Papathanasis
Design
Vainglory vs Clash Royale, and the future of “hardcore” games on mobile
Vainglory vs Clash Royale, and the future of “hardcore” games on mobile
Jan 20, 2016
|
14 Min Read
by
Andreas Papathanasis
Business
The strange double-standards around F2P ethics discussions
The strange double-standards around F2P ethics discussions
Nov 16, 2015
|
21 Min Read
by
Andreas Papathanasis
Production
Data obsession and the politics of facts
Data obsession and the politics of facts
Sep 8, 2015
|
22 Min Read
by
Andreas Papathanasis
Business
Can crunch ever be fixed in the games industry?
Can crunch ever be fixed in the games industry?
Aug 17, 2015
|
15 Min Read
by
Andreas Papathanasis
Design
Improving on the promise of Master of Orion
Improving on the promise of Master of Orion
Jul 15, 2015
|
27 Min Read
by
Andreas Papathanasis
Business
Unleashing the power of small teams
Unleashing the power of small teams
Jun 22, 2015
|
27 Min Read
by
Andreas Papathanasis
Business
The tech arms race in AAA - and why I'm abandoning it
The tech arms race in AAA - and why I'm abandoning it
Jun 1, 2015
|
36 Min Read
by
Andreas Papathanasis
Business
Social Games and their opportunity frontier
Social Games and their opportunity frontier
May 12, 2015
|
18 Min Read
by
Andreas Papathanasis
Business
The Time problem
The Time problem
Apr 27, 2015
|
12 Min Read
by
Andreas Papathanasis
Latest News
Key art for 2024's Another Crab's Treasure.
Business
Another Crab's Treasure sells 30,000 units within its first day
Another Crab's Treasure sells 30,000 units within its first day
by
Justin Carter
Apr 26, 2024
1 Min Read
Jesse Faden in Remedy Entertainment's Control.
Business
Remedy adds Control director Mikael Kasurinen to central management group
Remedy adds Control director Mikael Kasurinen to central management group
by
Justin Carter
Apr 26, 2024
1 Min Read
Get daily news, dev blogs, and stories from Game Developer straight to your inbox
Subscribe to Game Developer Newsletters to stay caught up with the latest news, design insights, marketing tips, and more
Stay Updated
Trending
thumbnail
Business
Valuing Remote Employees in Hybrid (and Remote) Settings
Valuing Remote Employees in Hybrid (and Remote) Settings
by
Deborah Chantson
Apr 26, 2024
8 Min Read
thumbnail
Business
Why Doesn't Everyone See the Importance of Preserving Our Past?
Why Doesn't Everyone See the Importance of Preserving Our Past?
by
Warren Spector
Apr 26, 2024
4 Min Read
The Thunderful logo on a black background
Business
Struggling publisher Thunderful divesting Nordic Game Supply
Struggling publisher Thunderful divesting Nordic Game Supply
by
Chris Kerr
Apr 26, 2024
2 Min Read
Featured Blogs
Business
Valuing Remote Employees in Hybrid (and Remote) Settings
Valuing Remote Employees in Hybrid (and Remote) Settings
Apr 26, 2024
Business
Why Doesn't Everyone See the Importance of Preserving Our Past?
Why Doesn't Everyone See the Importance of Preserving Our Past?
Apr 26, 2024
Design
Murder on Space Station 52 - Paper to Pixel: Making a Scene
Murder on Space Station 52 - Paper to Pixel: Making a Scene
Apr 24, 2024
Daily news, dev blogs, and stories from Game Developer straight to your inbox
Stay Updated