Sponsored By
Production
thumbnail
ProductionPostmortem: Tom Clancy's Splinter CellPostmortem: Tom Clancy's Splinter Cell
When Splinter Cell had to be ported from the Xbox to the Playstation 2, Ubi Soft threw everything at the project to it out by the end of its fiscal year. The project brought developers from Ubi Soft's studios in France and Italy to its studio in Shanghai, China, where the project was underway. This provided unique challenges for the producer, who had to overcome team cultural and communication problems, scheduling challenges, asset management issues, and organizational hurdles that arose when the team grew into the largest in the company's history.
Daily news, dev blogs, and stories from Game Developer straight to your inbox