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thumbnail![](https://eu-images.contentstack.com/v3/assets/blt740a130ae3c5d529/blt91c4cd3e50ccbc66/666797876845ba85df1d850e/Part_of_You.jpg?width=700&auto=webp&quality=80&disable=upscale)
Design![](https://eu-images.contentstack.com/v3/assets/blt740a130ae3c5d529/blt91c4cd3e50ccbc66/666797876845ba85df1d850e/Part_of_You.jpg?width=700&auto=webp&quality=80&disable=upscale)
Facing off at the clown convention in Part of YouFacing off at the clown convention in Part of You
We spoke with Bernard Immole of Sometimes Y Games to discuss how the game’s face-altering puzzle elements affected character design and the work that goes into creating a game designed to make the player laugh.
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