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Analyzing the update pace of a game
Analyzing the update pace of a game
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Yongcheng Liu
Sep 28, 2023
6 Min Read
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Design
Are female characters in games really weak?
Are female characters in games really weak?
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Yongcheng Liu
Sep 27, 2023
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Design
Synergistic effect of music in games and how it adds value to player experience
Synergistic effect of music in games and how it adds value to player experience
Sep 25, 2023
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7 Min Read
by
Yongcheng Liu
Design
How the relationship between you and the character affecting your outfit choices?
How the relationship between you and the character affecting your outfit choices?
Sep 22, 2023
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Yongcheng Liu
Design
Fear and love: dig deeper into the potential reasons why players like horror games
Fear and love: dig deeper into the potential reasons why players like horror games
Sep 18, 2023
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6 Min Read
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Yongcheng Liu
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Possible ways of enhancing player immersion in romance games
Possible ways of enhancing player immersion in romance games
Sep 13, 2023
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6 Min Read
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Yongcheng Liu
Design
How players become top UGC creators in game?
How players become top UGC creators in game?
Sep 5, 2023
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6 Min Read
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Yongcheng Liu
Design
The advantages and disadvantages of fragmented narrative in games
The advantages and disadvantages of fragmented narrative in games
Aug 29, 2023
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7 Min Read
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Yongcheng Liu
Design
How to help non-professional players better customize their character faces?
How to help non-professional players better customize their character faces?
Aug 29, 2023
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8 Min Read
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Yongcheng Liu
Design
What is seen is not what is real: How sports games upgrade?
What is seen is not what is real: How sports games upgrade?
Aug 29, 2023
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Yongcheng Liu
Audio
How music games attract players?
How music games attract players?
Aug 14, 2023
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5 Min Read
by
Yongcheng Liu
Design
Nostalgic games: will players’ emotion last long?
Nostalgic games: will players’ emotion last long?
Aug 9, 2023
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7 Min Read
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Yongcheng Liu
Design
The utilize of Color Psychology in game graphics designs
The utilize of Color Psychology in game graphics designs
Aug 8, 2023
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8 Min Read
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Yongcheng Liu
Design
“Read player’s mind through eyes”: how eye-tracking works in game user research
“Read player’s mind through eyes”: how eye-tracking works in game user research
Aug 4, 2023
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8 Min Read
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Yongcheng Liu
Design
What guild means to you? Understanding game guild using metaphors
What guild means to you? Understanding game guild using metaphors
Jul 31, 2023
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8 Min Read
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Yongcheng Liu
Design
How social interaction within house system attracts players?
How social interaction within house system attracts players?
Jul 27, 2023
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6 Min Read
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Yongcheng Liu
Design
Breaking the fourth wall: meta-elements design in story-oriented games
Breaking the fourth wall: meta-elements design in story-oriented games
Jul 25, 2023
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Yongcheng Liu
Marketing
How game taste influence players’ gaming choices
How game taste influence players’ gaming choices
Jul 21, 2023
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8 Min Read
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Yongcheng Liu
Design
Do players really need trophies: Achievement system and game motivations
Do players really need trophies: Achievement system and game motivations
Jul 19, 2023
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10 Min Read
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Yongcheng Liu
Business
How positive psychology support better gaming experience?
How positive psychology support better gaming experience?
Jul 12, 2023
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8 Min Read
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Yongcheng Liu
Design
The Application of Gamification in Community Badge Design
The Application of Gamification in Community Badge Design
Jul 6, 2023
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6 Min Read
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Yongcheng Liu
Design
From 20 to 380: How to conduct cross-analysis in game user research?
From 20 to 380: How to conduct cross-analysis in game user research?
Jul 6, 2023
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10 Min Read
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Yongcheng Liu
Design
How outfit shapes a player’s social image
How outfit shapes a player’s social image
Jun 27, 2023
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Design
Why do players “turn a blind eye”? Tutorial design and selective attention.
Why do players “turn a blind eye”? Tutorial design and selective attention.
Jun 22, 2023
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Yongcheng Liu
Design
Are young players interested in large scale group battles in game?
Are young players interested in large scale group battles in game?
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Yongcheng Liu
Design
The Paradox of "Big" and "Small": Factors That Affect Players' Perception of Map Size in Games
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Game Platforms
The Emotional Experience of Interaction with NPCs in RPG Games
The Emotional Experience of Interaction with NPCs in RPG Games
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Yongcheng Liu
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Why players love the parenting gameplay in MMO games?
Why players love the parenting gameplay in MMO games?
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Yongcheng Liu
Game Platforms
What does it mean when players complaining about "low drop rate"?
What does it mean when players complaining about "low drop rate"?
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What Makes These Outfits in Games Go Viral?
What Makes These Outfits in Games Go Viral?
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Yongcheng Liu
Game Platforms
How to make players "good fathers" in game?
How to make players "good fathers" in game?
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Yongcheng Liu
Game Platforms
Gamification design, not just designing like a game
Gamification design, not just designing like a game
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Game Platforms
Good Guy or Bad Guy? Analyse the Game of "Betrayal and Lying"
Good Guy or Bad Guy? Analyse the Game of "Betrayal and Lying"
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How vehicle design in game can upgrade player experiences?
How vehicle design in game can upgrade player experiences?
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Game Platforms
Revewing the Reasons for the Success of Battle Pass
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Latest News
Logo for the UK Games Fund.
Business
UK Games Fund grants £3 million to 22 'rising' game developers
UK Games Fund grants £3 million to 22 'rising' game developers
by
Justin Carter
Apr 17, 2024
1 Min Read
Pirates from Rare's Sea of Thieves.
Business
Sea of Thieves sails to 40 million players ahead of PS5 launch
Sea of Thieves sails to 40 million players ahead of PS5 launch
by
Justin Carter
Apr 17, 2024
1 Min Read
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Warren Spector says the next logical step for immersive sims is multiplayer
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