Game Developer is part of the Informa Tech Division of Informa PLC
Informa PLC
|
ABOUT US
|
INVESTOR RELATIONS
|
TALENT
This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.
Game Market Research
GDC Vault
GDC
Advertise With Game Developer
Stay Updated
Stay Updated
News
Trending
Related Topics
Game Industry Layoffs
GDC 2024 Coverage
Generative AI
Investments & Aquisitions
Unionization
Top Stories
Business
Game Design
Marketing
Programming
More
Related Topics
Interviews
Q&A's
Deep Dives
Postmortems
Culture
Business
Marketing
Design
Programming
Production
Art
Audio
Recent in
More
Read More: Business
Key art for 2024's Another Crab's Treasure.
Business
Another Crab's Treasure ends opening weekend with 100K units sold
Another Crab's Treasure ends opening weekend with 100K units sold
by
Justin Carter
Apr 30, 2024
1 Min Read
Key art for Team Ninja's Koei Tecmo.
Business
Rise of the Ronin already outselling the Nioh series, says Koei Tecmo
Rise of the Ronin already outselling the Nioh series, says Koei Tecmo
by
Justin Carter
Apr 30, 2024
2 Min Read
Blogs
Related Topics
All Blogs
Featured Blogs
Blogging Guidelines
Blog Now
See All
Jobs
Related Topics
Game Artist
Game Animation
Video Game Designer
Game Programmer
Gameplay Engineer
Education
More Jobs
See All
Sponsored By
Home
Yongcheng Liu
Yongcheng Liu
Blogger
Latest from Yongcheng Liu
thumbnail
Game Platforms
How games enhance the social experience of players?
How games enhance the social experience of players?
by
Yongcheng Liu
Jun 6, 2022
8 Min Read
thumbnail
Game Platforms
What do players really mean by "grinding"?
What do players really mean by "grinding"?
by
Yongcheng Liu
Jun 3, 2022
7 Min Read
All from Yongcheng Liu
Game Platforms
How Intimate Players Relationship of Players Influence Game Microtransactions
How Intimate Players Relationship of Players Influence Game Microtransactions
Jun 1, 2022
|
6 Min Read
by
Yongcheng Liu
Game Platforms
Gaming and Experiencing in a Broader Horizon
Gaming and Experiencing in a Broader Horizon
May 31, 2022
|
6 Min Read
by
Yongcheng Liu
Game Platforms
How Sky: Children of the Light Use Altruism to Motivate Players to Socialize in Games?
How Sky: Children of the Light Use Altruism to Motivate Players to Socialize in Games?
May 27, 2022
|
5 Min Read
by
Yongcheng Liu
Game Platforms
What Do People Enjoy in pay-to-play Otome Games?
What Do People Enjoy in pay-to-play Otome Games?
May 23, 2022
|
5 Min Read
by
Yongcheng Liu
Game Platforms
Why it would be better to talk about players lives when doing games user research?
Why it would be better to talk about players lives when doing games user research?
May 23, 2022
|
9 Min Read
by
Yongcheng Liu
Game Platforms
The Perception and Presentation of Self in Gaming World
The Perception and Presentation of Self in Gaming World
May 13, 2022
|
6 Min Read
by
Yongcheng Liu
Game Platforms
Analyzing minimal gameplay unit in match-three: why simple elimination process makes players keep swiping?
Analyzing minimal gameplay unit in match-three: why simple elimination process makes players keep swiping?
May 12, 2022
|
6 Min Read
by
Yongcheng Liu
Game Platforms
How to Make a Game Graphics More Dramatic? Take Pixel Games as Example
How to Make a Game Graphics More Dramatic? Take Pixel Games as Example
May 5, 2022
|
9 Min Read
by
Yongcheng Liu
Game Platforms
Can GameFi Players really benefit from this game genre?
Can GameFi Players really benefit from this game genre?
Apr 26, 2022
|
8 Min Read
by
Yongcheng Liu
Game Platforms
Players getting out of their zones: behind the great hit of Elden Ring
Players getting out of their zones: behind the great hit of Elden Ring
Apr 25, 2022
|
13 Min Read
by
Yongcheng Liu
Game Platforms
The application of research at home in Games User Research
The application of research at home in Games User Research
Apr 15, 2022
|
6 Min Read
by
Yongcheng Liu
Game Platforms
How do different kinds of UGC satisfy players?
How do different kinds of UGC satisfy players?
Apr 13, 2022
|
9 Min Read
by
Yongcheng Liu
Game Platforms
What are the factors that affect the feeling of appealing features of a game for new players?
What are the factors that affect the feeling of appealing features of a game for new players?
Apr 12, 2022
|
7 Min Read
by
Yongcheng Liu
Game Platforms
Curiosity about the unknown: how to motivate players in open world games
Curiosity about the unknown: how to motivate players in open world games
Apr 7, 2022
|
8 Min Read
by
Yongcheng Liu
Game Platforms
What fitness games interest people?— Ring Fit Adventure as an Example
What fitness games interest people?— Ring Fit Adventure as an Example
Apr 6, 2022
|
7 Min Read
by
Yongcheng Liu
Game Platforms
1 or 10? Analyze the mechanics in gacha games
1 or 10? Analyze the mechanics in gacha games
Apr 1, 2022
|
6 Min Read
by
Yongcheng Liu
Game Platforms
Why Gamers Don't Stop Playing Shooter Games?
Why Gamers Don't Stop Playing Shooter Games?
Mar 31, 2022
|
10 Min Read
by
Yongcheng Liu
Game Platforms
How Japanese mystery visual novel games create an immersive world?
How Japanese mystery visual novel games create an immersive world?
Mar 29, 2022
|
8 Min Read
by
Yongcheng Liu
Game Platforms
How to motivate and engage users through gamification design?— Ant Forest as an example
How to motivate and engage users through gamification design?— Ant Forest as an example
Mar 17, 2022
|
8 Min Read
by
Yongcheng Liu
Game Platforms
A Study of Young Game Players: From the Perspective of Developmental Psychology
A Study of Young Game Players: From the Perspective of Developmental Psychology
Mar 14, 2022
|
8 Min Read
by
Yongcheng Liu
Game Platforms
Why Do Players Love Petting Cats in their Games?
Why Do Players Love Petting Cats in their Games?
Mar 10, 2022
|
6 Min Read
by
Yongcheng Liu
Game Platforms
Why Players become obsessed with “farming games”?
Why Players become obsessed with “farming games”?
Mar 3, 2022
|
8 Min Read
by
Yongcheng Liu
Game Platforms
Animations in games tutorial: A Useful Tool in Immersive Storytelling
Animations in games tutorial: A Useful Tool in Immersive Storytelling
Mar 2, 2022
|
10 Min Read
by
Yongcheng Liu
Game Platforms
Are the users of your game's direct competitors your core players?
Are the users of your game's direct competitors your core players?
Feb 25, 2022
|
7 Min Read
by
Yongcheng Liu
Game Platforms
Behind the negative reviews of high score games: Why game reviews can't satisfy players?
Behind the negative reviews of high score games: Why game reviews can't satisfy players?
Feb 24, 2022
|
8 Min Read
by
Yongcheng Liu
Game Platforms
Surprise your players: Easter eggs design in games
Surprise your players: Easter eggs design in games
Feb 23, 2022
|
6 Min Read
by
Yongcheng Liu
Game Platforms
Emotional Identification: How Games Grab Players Heart
Emotional Identification: How Games Grab Players Heart
Feb 23, 2022
|
5 Min Read
by
Yongcheng Liu
Game Platforms
User Research: Do players complain about weak characters because of too little damage?
User Research: Do players complain about weak characters because of too little damage?
Sep 23, 2021
|
11 Min Read
by
Yongcheng Liu
Design
User research: How do players in competitive games socialize?
User research: How do players in competitive games socialize?
Sep 14, 2021
|
11 Min Read
by
Yongcheng Liu
Design
User Research: How to optimize user research methods with Service Blueprint
User Research: How to optimize user research methods with Service Blueprint
Aug 20, 2021
|
6 Min Read
by
Yongcheng Liu
Business
User Research: How social interaction influences players in MMORPGs
User Research: How social interaction influences players in MMORPGs
Aug 13, 2021
|
8 Min Read
by
Yongcheng Liu
Business
User Research: Make a questionnaire to talk to players better
User Research: Make a questionnaire to talk to players better
Jul 30, 2021
|
6 Min Read
by
Yongcheng Liu
Design
(User Research) Why bots are needed: from developers to players
(User Research) Why bots are needed: from developers to players
Jul 19, 2021
|
6 Min Read
by
Yongcheng Liu
Previous
1
2
3
Next
Latest News
Key art for 2024's Another Crab's Treasure.
Business
Another Crab's Treasure ends opening weekend with 100K units sold
Another Crab's Treasure ends opening weekend with 100K units sold
by
Justin Carter
Apr 30, 2024
1 Min Read
Key art for Team Ninja's Koei Tecmo.
Business
Rise of the Ronin already outselling the Nioh series, says Koei Tecmo
Rise of the Ronin already outselling the Nioh series, says Koei Tecmo
by
Justin Carter
Apr 30, 2024
2 Min Read
Get daily news, dev blogs, and stories from Game Developer straight to your inbox
Subscribe to Game Developer Newsletters to stay caught up with the latest news, design insights, marketing tips, and more
Stay Updated
Trending
Unity 6 logo on a dark background
Programming
What to do about Game Engines with Rez Graham and Bryant Francis: Game Developer Podcast Ep. 42
What to do about Game Engines with Rez Graham and Bryant Francis: Game Developer Podcast Ep. 42
Apr 30, 2024
thumbnail
Design
The Art of the Spiral: Failure Cascades in Simulation Games
The Art of the Spiral: Failure Cascades in Simulation Games
by
James Muirhead
Apr 30, 2024
8 Min Read
thumbnail
Design
Deep Dive: Creating an asynchronous multiplayer in Solium Infernum
Deep Dive: Creating an asynchronous multiplayer in Solium Infernum
by
Anthony Sweet
Apr 30, 2024
10 Min Read
Featured Blogs
Design
The Art of the Spiral: Failure Cascades in Simulation Games
The Art of the Spiral: Failure Cascades in Simulation Games
Apr 30, 2024
Design
Postmortem: Ultra Ball
Post Mortem: Ultra Ball
Apr 29, 2024
Business
Valuing Remote Employees in Hybrid (and Remote) Settings
Valuing Remote Employees in Hybrid (and Remote) Settings
Apr 26, 2024
Daily news, dev blogs, and stories from Game Developer straight to your inbox
Stay Updated