Game Developer is part of the Informa Tech Division of Informa PLC
Informa PLC
|
ABOUT US
|
INVESTOR RELATIONS
|
TALENT
This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.
Game Market Research
GDC Vault
GDC
Advertise With Game Developer
Stay Updated
Stay Updated
News
Trending
Related Topics
Game Industry Layoffs
GDC 2024 Coverage
Generative AI
Investments & Aquisitions
Unionization
Top Stories
Business
Game Design
Marketing
Programming
More
Related Topics
Interviews
Q&A's
Deep Dives
Postmortems
Culture
Business
Marketing
Design
Programming
Production
Art
Audio
Recent in
More
Read More: Business
Players in a skirmish in Overwatch 2.
Business
Blizzard cancels BlizzCon 2024, will host smaller in-person events
Blizzard cancels BlizzCon 2024, will host smaller in-person events
by
Justin Carter
Apr 25, 2024
2 Min Read
Splash art for Embark's 2023 shooter The Finals.
Business
Ex-Steam Labs dev claims 1,000 Steam games use generative AI
Ex-Steam Labs dev claims 1,000 Steam games use generative AI
by
Justin Carter
Apr 25, 2024
2 Min Read
Blogs
Related Topics
All Blogs
Featured Blogs
Blogging Guidelines
Blog Now
See All
Jobs
Related Topics
Game Artist
Game Animation
Video Game Designer
Game Programmer
Gameplay Engineer
Education
More Jobs
See All
Sponsored By
Home
Nathan Savant
Nathan Savant
Blogger
Latest from Nathan Savant
thumbnail
Game Platforms
Narrative Design in Elden Ring
Narrative Design in Elden Ring
by
Nathan Savant
Mar 31, 2022
27 Min Read
thumbnail
Design
Verb Directions in Game Design
Verb Directions in Game Design
by
Nathan Savant
Jul 23, 2021
18 Min Read
All from Nathan Savant
Design
Storytelling Through Skill Trees
Storytelling Through Skill Trees
May 3, 2021
|
18 Min Read
by
Nathan Savant
Design
Quest Design in Linear Media
Quest Design in Linear Media
Jan 11, 2021
|
21 Min Read
by
Nathan Savant
Design
A Condemnation of Time
A Condemnation of Time
Jan 8, 2020
|
17 Min Read
by
Nathan Savant
Design
Region-Based Narrative
Region-Based Narrative
Oct 11, 2019
|
9 Min Read
by
Nathan Savant
Game Platforms
Nonlinear Story Structure in Games
Nonlinear Story Structure in Games
Jan 11, 2019
|
19 Min Read
by
Nathan Savant
Design
Gameplay Ramps in Spiderman
Gameplay Ramps in Spiderman
Sep 20, 2018
|
25 Min Read
by
Nathan Savant
Design
Story Analysis - Part 3 - Nier & Bonus
Story Analysis - Part 3 - Nier & Bonus
Aug 7, 2018
|
16 Min Read
by
Nathan Savant
Design
Story Analysis - Part 2 - Isaac & FFX
Story Analysis - Part 2 - Isaac & FFX
Aug 3, 2018
|
16 Min Read
by
Nathan Savant
Design
Story Analysis - Part 1 - Last of Us
Story Analysis - Part 1 - Last of Us
Jul 31, 2018
|
11 Min Read
by
Nathan Savant
Design
Mechanical Storytelling
Mechanical Storytelling
Jul 6, 2018
|
13 Min Read
by
Nathan Savant
Design
Psych Eval - Booker DeWitt
Psych Eval - Booker DeWitt
Apr 30, 2018
|
13 Min Read
by
Nathan Savant
Design
Psych Eval - Monster Hunter
Psych Eval - Monster Hunter
Apr 18, 2018
|
13 Min Read
by
Nathan Savant
Design
Psych Eval - Hollow Knight
Psych Eval - Hollow Knight
Feb 20, 2018
|
18 Min Read
by
Nathan Savant
Design
Psych Eval: Samus Aran
Psych Eval: Samus Aran
Jan 5, 2018
|
17 Min Read
by
Nathan Savant
Design
Mario: 64 v Odyssey
Mario: 64 v Odyssey
Nov 27, 2017
|
10 Min Read
by
Nathan Savant
Design
Relationships in Overwatch
Relationships in Overwatch
Apr 18, 2017
|
15 Min Read
by
Nathan Savant
Design
Introducing Owl Boy
Introducing Owl Boy
Feb 23, 2017
|
10 Min Read
by
Nathan Savant
Design
The Story in Combat: FFVI
The Story in Combat: FFVI
Nov 18, 2016
|
4 Min Read
by
Nathan Savant
Business
Unexpected Narrative: Part 4
Unexpected Narrative: Part 4
Jul 13, 2016
|
10 Min Read
by
Nathan Savant
Design
Unexpected Narrative: Part 3
Unexpected Narrative: Part 3
Jun 30, 2016
|
7 Min Read
by
Nathan Savant
Design
Unexpected Narrative: Part 2
Unexpected Narrative: Part 2
May 19, 2016
|
6 Min Read
by
Nathan Savant
Design
Unexpected Narrative in Games: Part 1
Unexpected Narrative in Games: Part 1
Apr 28, 2016
|
5 Min Read
by
Nathan Savant
Design
Romance in Video Games
Romance in Video Games
Apr 4, 2016
|
5 Min Read
by
Nathan Savant
Design
Kirby's Momentum
Kirby's Momentum
Feb 1, 2016
|
4 Min Read
by
Nathan Savant
Design
Enemy Design in Link to the Past
Enemy Design in Link to the Past
Jan 4, 2016
|
12 Min Read
by
Nathan Savant
Design
First Combat of Link to the Past
First Combat of Link to the Past
Dec 29, 2015
|
8 Min Read
by
Nathan Savant
Business
Ten Games In A Year: The CalArts Game Makers Post Mortem
Ten Games In A Year: The CalArts Game Makers Post Mortem
Aug 18, 2015
|
18 Min Read
by
Nathan Savant
Latest News
Players in a skirmish in Overwatch 2.
Business
Blizzard cancels BlizzCon 2024, will host smaller in-person events
Blizzard cancels BlizzCon 2024, will host smaller in-person events
by
Justin Carter
Apr 25, 2024
2 Min Read
Splash art for Embark's 2023 shooter The Finals.
Business
Ex-Steam Labs dev claims 1,000 Steam games use generative AI
Ex-Steam Labs dev claims 1,000 Steam games use generative AI
by
Justin Carter
Apr 25, 2024
2 Min Read
Get daily news, dev blogs, and stories from Game Developer straight to your inbox
Subscribe to Game Developer Newsletters to stay caught up with the latest news, design insights, marketing tips, and more
Stay Updated
Trending
thumbnail
Design
Making the berry sweet return to Celeste on its sixth anniversary
Making the berry sweet return to Celeste on its sixth anniversary
by
Joel Couture
Apr 25, 2024
4 Min Read
The People Can Fly offices in Poland
Production
Outriders developer People Can Fly has canned Project Dagger
Outriders developer People Can Fly has canned Project Dagger
by
Chris Kerr
Apr 25, 2024
2 Min Read
Key art for Against the Storm. An anthropomorphized Beaver and Lizard look up at the image of a mask floating over a volcano.
Production
How the small team behind Against the Storm kept scope in check
How the small team behind Against the Storm kept scope in check
by
Bryant Francis
Apr 25, 2024
5 Min Read
Featured Blogs
Design
Murder on Space Station 52 - Paper to Pixel: Making a Scene
Murder on Space Station 52 - Paper to Pixel: Making a Scene
Apr 24, 2024
player using a handheld device
Business
How handheld gaming has become more complex – and more lucrative
How handheld gaming has become more complex – and more lucrative
Apr 24, 2024
Design
The Six Stages of Player Rationality
The Six Stages of Player Rationality
Apr 19, 2024
Daily news, dev blogs, and stories from Game Developer straight to your inbox
Stay Updated