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BioWare's past DLCs inspired the direction of Dragon Age: The Veilguard, say devs
BioWare's past DLCs inspired the direction of Dragon Age: The Veilguard, say devs
Creative director Jonathan Epler explains what it took to rebuild the Dragon Age series, and how one infamous zone from Inquisition offered a key lesson going forward.
Spotlight on: Photography Games & Mechanics
Read the SeriesSelecting the criteria for a good picture is a persistent photo mode challenge. What happens when you relinquish critique to the player?
The developers tell us how they curated an expressive set of creatures to photograph and why they chose on-rails over an open-world experience.
Advice for 'mature Marylanders' can be good for players too.
Photography isn't just for 3D games. Here's how inkle gave players a dynamic photo mode in a sidescrolling exploration game.
Game Developer Essentials
More resources for devsDrawing from Highfleet's experience, this article explains why building your own engine may be a bad idea and when it might be worth considering.
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