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ProductionArt Design Deep Dive: Using a 3D pipeline for 2D animation in Dead CellsArt Design Deep Dive: Using a 3D pipeline for 2D animation in Dead Cells
"To make up for the lack of bandwidth and still deliver on quality, we had to find a pipeline that could give us great looking pixel art, without having to hand draw each and every retake," writes Dead Cells artist Thomas Vasseur.
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