Sponsored By

Featured on Gama Archive

thumbnail
Production
Art Design Deep Dive: Using a 3D pipeline for 2D animation in Dead CellsArt Design Deep Dive: Using a 3D pipeline for 2D animation in Dead Cells

"To make up for the lack of bandwidth and still deliver on quality, we had to find a pipeline that could give us great looking pixel art, without having to hand draw each and every retake," writes Dead Cells artist Thomas Vasseur.

More from Gama Archive

Daily news, dev blogs, and stories from Game Developer straight to your inbox