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Developer Insights

Unwording is a puzzle game that teaches you to be kind to yourself
Encouragement, routine, and reinforcement are crucial to retraining neural pathways.
June 06, 2023
Encouragement, routine, and reinforcement are crucial to retraining neural pathways.
by Joel Couture, Contributor
June 06, 2023
11 MIN READ
Article
Deep Dive: Implementing crossplay functionality in We Were Here Forever
Cross-platform play is essential to a game like We Were Here Forever. Here's a look at the infrastructure that makes it work.
June 02, 2023
Cross-platform play is essential to a game like We Were Here Forever. Here's a look at the infrastructure that makes it work.
by Sam Meyer, Contributor
June 02, 2023
6 MIN READ
Article
Deep Dive: Creating seamless dialogue for narrative poker game Sunshine Shuffle
"The blocks that form this game's narrative and gameplay aren't universal or mythic. They are the result of figuring out early on what the game was and what it wanted to do, and then designing a system to accomplish that."
May 31, 2023
"The blocks that form this game's narrative and gameplay aren't universal or mythic. They are the result of figuring out early on what the game was and what it wanted to do, and then designing a system to accomplish that."
by Stav Hinenzon, Contributor
May 31, 2023
8 MIN READ
Article
Deep Dive: Optimizing a fully spray-painted world in Bombing!! 2: A Graffiti Paradise
"Painting everywhere is a technically expensive thing to do, and it can be very difficult to achieve if you’re not entirely focused on it as a goal of your project."
May 25, 2023
"Painting everywhere is a technically expensive thing to do, and it can be very difficult to achieve if you’re not entirely focused on it as a goal of your project."
by Devon Wiersma, Contributor
May 25, 2023
13 MIN READ
Article
Book Excerpt: The Game Writing Guide
Read the first chapter of this debut book on the ins and outs of getting onto the games narrative career path.
May 23, 2023
Read the first chapter of this debut book on the ins and outs of getting onto the games narrative career path.
by Anna Megill, Contributor
May 23, 2023
12 MIN READ
Article
Deep Dive: A step-by-step look at the production pipeline of Ravenlok
The latest game in the Voxel Trilogy was built with a lot more resources, prompting a refreshed approach to key art and effects.
May 18, 2023
The latest game in the Voxel Trilogy was built with a lot more resources, prompting a refreshed approach to key art and effects.
by Vanessa Chia, Contributor
May 18, 2023
8 MIN READ
Article
Building a sense of atmospheric dread with the liminal spaces of Interior Worlds
How do you craft an environment filled with tension in the absence of direct conflict?
May 16, 2023
How do you craft an environment filled with tension in the absence of direct conflict?
by Joel Couture, Contributor
May 16, 2023
5 MIN READ
Article
Deep Dive: Balancing the genre-bending beats of God of Rock
Striking the right balance between two genres means knowing what you want before development even begins.
May 11, 2023
Striking the right balance between two genres means knowing what you want before development even begins.
by Rafael Gatti, Contributor
May 11, 2023
6 MIN READ
Article
Passpartout 2: The Lost Artist helped its developers reignite a love for art
How the game was designed to motivate players through systems and environment.
May 09, 2023
How the game was designed to motivate players through systems and environment.
by Joel Couture, Contributor
May 09, 2023
7 MIN READ
Article
Why you and your game will benefit from theme driven design
Having a set of design pillars to draw from can add structure and insight into your process and perhaps even get you through a narrative pinch.
May 04, 2023
Having a set of design pillars to draw from can add structure and insight into your process and perhaps even get you through a narrative pinch.
by Johnnemann Nordhagen, Contributor
May 04, 2023
10 MIN READ
Article
Deep Dive: How the composer of Wizard With A Gun brought cowboys and wizards together
Distilling two such distinctive genres required an element of creative negotiation.
May 02, 2023
Distilling two such distinctive genres required an element of creative negotiation.
by Ryan Ike, Contributor
May 02, 2023
13 MIN READ
Article
Deep Dive: How Slime Rancher 2's snow particle interaction system got players ready for winter
A technical and in-depth look at the particle systems that make Slime Rancher 2 feel like a winter wonderland.
April 27, 2023
A technical and in-depth look at the particle systems that make Slime Rancher 2 feel like a winter wonderland.
by Edward del Villar, Contributor
April 27, 2023
9 MIN READ
Article
Deep Dive: Looking back at the making of Teslagrad 2
How the developers returned to their Norwegian roots and embraced local history to develop a sequel.
April 25, 2023
How the developers returned to their Norwegian roots and embraced local history to develop a sequel.
by Peter Wingaard Meldahl, Contributor
April 25, 2023
9 MIN READ
Article
How speedy implementation fed the fast-paced platforming of Pizza Tower
This eclectic game combines Wario Land with the overcaffeinated energy of '90s cartoons. Here's how the developers iterated toward the game it came to be.
April 20, 2023
This eclectic game combines Wario Land with the overcaffeinated energy of '90s cartoons. Here's how the developers iterated toward the game it came to be.
by Joel Couture, Contributor
April 20, 2023
18 MIN READ
Article
Deep Dive: Balancing the authentic culinary experience with Chef Life: A Restaurant Simulator
The cooking game genre has sort of an uncanny valley: to be real, or not to be real. Here's how one studio approached it.
April 18, 2023
The cooking game genre has sort of an uncanny valley: to be real, or not to be real. Here's how one studio approached it.
by Diane Quenet, Contributor
April 18, 2023
18 MIN READ
Article