Ad infinitum: Handling community curation on a cosmic scale in Dreams
Media Molecule editorial manager Jen Simpkins explains how the studio supports the budding developers behind the ever-ex...
October 14, 2021
Will the writer fix it?: Integrating narrative design into an existing team
Matthew Weise writes a primer on how to integrate narrative designers into an existing team of game developers, both exa...
September 29, 2021
Exploring the branching narrative of shrinking storybook adventure, Pageturner
"We had to get creative with level design when our boundaries were always the same size and orientation of a rectangle."
September 28, 2021
In-Depth: Adapting Divinity: Original Sin 2 Definitive Edition for iOS
Larian Studios breaks down how they tackled challenges like controls, memory requirements, multiplayer, rendering, and m...
September 22, 2021
Deep Dive: How survival battles balance the demonic chaos of Total War: Warhammer III
"We wanted to hit the desired sense of scale, but we knew the sheer number of enemy units we wanted to throw at the play...
September 15, 2021
It's About Time: When should you pitch your game to a publisher?
Game industry funding advisor, entrepreneur, and former IGDA head Jason Della Rocca offers this instructive guide on whe...
September 13, 2021
Deep Dive: Developing Yarn Spinner, a writer-focused tool for creating interactive dialogue
Complex storytelling should not be the exclusive domain of those with technical skills, or those with the resources to h...
September 08, 2021
Postmortem: Larian Studios' and Elverils' Divinity Original Sin 2: Definitive Edition for iOS
Translating a game as complex as Divinity: Original Sin 2: Definitive Edition to iOS was no small task. Here's how Laria...
September 01, 2021
Deep Dive: A holistic approach to emotional storytelling in Roki
For Polygon Treehouse, holistic storytelling is about leveraging the full range of story tools they have at their finger...
August 30, 2021