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Developer Insights

Deep Dive: Behind the evocative medieval manuscript art of Pentiment
"It's been so exciting to play in the space between printmaking and games and where they can visually overlap."
January 25, 2023
"It's been so exciting to play in the space between printmaking and games and where they can visually overlap."
by Hannah Kennedy, Contributor
January 25, 2023
8 MIN READ
Article
Prince of Packaging: A tale of 1990s box art
In this fascinating post-mortem, the designer of Prince of Persia tells us the story of how its iconic cover art oddly played into its ultimate success.
January 23, 2023
In this fascinating post-mortem, the designer of Prince of Persia tells us the story of how its iconic cover art oddly played into its ultimate success.
by Jordan Mechner, Blogger
January 23, 2023
9 MIN READ
Article
How The Professional combines QWOP, comedy, and crime
"Humor, in its most basic form, is a subverted expectation, and the stronger the expectation, the easier it is to subvert."
January 18, 2023
"Humor, in its most basic form, is a subverted expectation, and the stronger the expectation, the easier it is to subvert."
by Joel Couture, Contributor
January 18, 2023
7 MIN READ
Article
Designing the mind-bending puzzles in Patrick's Parabox
Patrick’s Parabox is both an evolution of the block-pushing puzzle game, and something new and unique to itself.
January 18, 2023
Patrick’s Parabox is both an evolution of the block-pushing puzzle game, and something new and unique to itself.
by John Harris, Contributor
January 18, 2023
12 MIN READ
Article
Deep Dive: Modeling the global economy in Victoria 3
"When we set out to make the next installment in the series, we knew we had to nail the economy aspect, making it both believable as a real-world historical model and compelling as a game mechanic."
January 12, 2023
"When we set out to make the next installment in the series, we knew we had to nail the economy aspect, making it both believable as a real-world historical model and compelling as a game mechanic."
by Mikael Andersson, Contributor
January 12, 2023
18 MIN READ
Article
Deep Dive: Altruism in online multiplayer video games with Kind Words and Sky: Children of the Light
Building a positive community is about more than moderation tools. What happens when we design for empathy?
January 10, 2023
Building a positive community is about more than moderation tools. What happens when we design for empathy?
by Xu He, Contributor
January 10, 2023
21 MIN READ
Article
Deep Dive: A framework for generative music in video games
The goal is to use computational creativity and generative techniques to extend the capabilities of human composers.
December 21, 2022
The goal is to use computational creativity and generative techniques to extend the capabilities of human composers.
by Cale Plut, Contributor
December 21, 2022
62 MIN READ
Article
Pushing the boundaries of AI and psychology in darkwebSTREAMER
Inspired by the strange cultural zeitgeist that has resulted in the emergence of parasocial relationships between streamers and viewers, darkwebSTREAMER explores how far people will go for fame, fortune or friendship.
December 21, 2022
Inspired by the strange cultural zeitgeist that has resulted in the emergence of parasocial relationships between streamers and viewers, darkwebSTREAMER explores how far people will go for fame, fortune or friendship.
by Courtney Borrett , Contributor
December 21, 2022
12 MIN READ
Article
Deep Dive: The soft body physics of JellyCar, explained
This walkthrough is an excellent starting point for your own investigations into similar physics simulations.
December 20, 2022
This walkthrough is an excellent starting point for your own investigations into similar physics simulations.
by Tim FitzRandolph, Contributor
December 20, 2022
11 MIN READ
Article
How regional differences in Slavic folklore shaped Blacktail
The Baba Yaga tale can take on many forms across cultures. Here's how that influenced the development of this iconic character.
December 14, 2022
The Baba Yaga tale can take on many forms across cultures. Here's how that influenced the development of this iconic character.
by Joel Couture, Contributor
December 14, 2022
8 MIN READ
Article
Deep Dive: Building a robust accessibility toolbox with The Forest Cathedral
Ideally, accessibility is a primary design goal, not an afterthought. Here's how playtesting helped Whitethorn Games refine the process.
December 12, 2022
Ideally, accessibility is a primary design goal, not an afterthought. Here's how playtesting helped Whitethorn Games refine the process.
by Brian Wilson, Contributor
December 12, 2022
10 MIN READ
Article
Upending player expectations with the surreal horror game Anglerfish
Repetition can be a game design strength if planned carefully.
December 08, 2022
Repetition can be a game design strength if planned carefully.
by Joel Couture, Contributor
December 08, 2022
18 MIN READ
Article
The technical logistics of designing a diverse character creator in Witchy Life Story
In the second part of our interview, the developers explain how they streamlined the process while staying true to their design values.
December 07, 2022
In the second part of our interview, the developers explain how they streamlined the process while staying true to their design values.
by Holly Green, Community Editorial Coordinator
December 07, 2022
20 MIN READ
Article
Character creators are more important than ever: An interview with the team of Witchy Life Story
In the first part of our interview, the developers explain why character creators are integral to building a diverse audience.
December 07, 2022
In the first part of our interview, the developers explain why character creators are integral to building a diverse audience.
by Holly Green, Community Editorial Coordinator
December 07, 2022
6 MIN READ
Article
Deep Dive: How to achieve the cozy papercraft style of Paper Cut Mansion
A step-by-step demonstration showing how the high-texture papercraft visuals in this roguelite were achieved with software.
December 01, 2022
A step-by-step demonstration showing how the high-texture papercraft visuals in this roguelite were achieved with software.
by Gabriele Caruso, Contributor
December 01, 2022
5 MIN READ
Article