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Developer Insights

Ad infinitum: Handling community curation on a cosmic scale in Dreams
Media Molecule editorial manager Jen Simpkins explains how the studio supports the budding developers behind the ever-ex...
October 14, 2021
Media Molecule editorial manager Jen Simpkins explains how the studio supports the budding developers behind the ever-ex...
by Chris Kerr, News Editor
October 14, 2021
28 min read
Article
Alan Wake Remastered: A technical vantage point
Andy Booth, studio technical director at Alan Wake Remastered co-developer d3t, answers our questions about the technica...
October 08, 2021
Andy Booth, studio technical director at Alan Wake Remastered co-developer d3t, answers our questions about the technica...
by Kris Graft, Publisher
October 08, 2021
11 min read
Article
Using a 'lemon-shaped' structure to create the sanguine open-world of Sable
"We had to make a lot of things that weren't interdependent and could live without each other."
October 06, 2021
"We had to make a lot of things that weren't interdependent and could live without each other."
by Chris Kerr, News Editor
October 06, 2021
8 min read
Article
Will the writer fix it?: Integrating narrative design into an existing team
Matthew Weise writes a primer on how to integrate narrative designers into an existing team of game developers, both exa...
September 29, 2021
Matthew Weise writes a primer on how to integrate narrative designers into an existing team of game developers, both exa...
by Matthew Weise, Contributor
September 29, 2021
7 min read
Article
Exploring the branching narrative of shrinking storybook adventure, Pageturner
"We had to get creative with level design when our boundaries were always the same size and orientation of a rectangle."
September 28, 2021
"We had to get creative with level design when our boundaries were always the same size and orientation of a rectangle."
by Joel Couture, Contributor
September 28, 2021
9 min read
Article
Postmortem: The Ramp
The Ramp creator Paul Schnepf (a.k.a Hyperparadise) talks us through the development of the serene skateboarding title.
September 23, 2021
The Ramp creator Paul Schnepf (a.k.a Hyperparadise) talks us through the development of the serene skateboarding title.
by Paul Schnepf
September 23, 2021
14 min read
Article
In-Depth: Adapting Divinity: Original Sin 2 Definitive Edition for iOS
Larian Studios breaks down how they tackled challenges like controls, memory requirements, multiplayer, rendering, and m...
September 22, 2021
Larian Studios breaks down how they tackled challenges like controls, memory requirements, multiplayer, rendering, and m...
by Sam Faulkner, Platon Fomichev, Nikita Shipovalov and Andrey Kits
September 22, 2021
16 min read
Article
Narrative design myth-busting: It's not "just writing"
In this ongoing series, narrative designer Matthew Weise confronts misconceptions about narrative design in game develop...
September 17, 2021
In this ongoing series, narrative designer Matthew Weise confronts misconceptions about narrative design in game develop...
by Matthew Weise, Contributor
September 17, 2021
5 min read
Article
Deep Dive: How survival battles balance the demonic chaos of Total War: Warhammer III
"We wanted to hit the desired sense of scale, but we knew the sheer number of enemy units we wanted to throw at the play...
September 15, 2021
"We wanted to hit the desired sense of scale, but we knew the sheer number of enemy units we wanted to throw at the play...
by James Martin, Creative Assembly
September 15, 2021
8 min read
Article
It's About Time: When should you pitch your game to a publisher?
Game industry funding advisor, entrepreneur, and former IGDA head Jason Della Rocca offers this instructive guide on whe...
September 13, 2021
Game industry funding advisor, entrepreneur, and former IGDA head Jason Della Rocca offers this instructive guide on whe...
by Jason Della Rocca, Contributor
September 13, 2021
7 min read
Article
Deep Dive: Developing Yarn Spinner, a writer-focused tool for creating interactive dialogue
Complex storytelling should not be the exclusive domain of those with technical skills, or those with the resources to h...
September 08, 2021
Complex storytelling should not be the exclusive domain of those with technical skills, or those with the resources to h...
by Jon Manning
September 08, 2021
9 min read
Article
Game engines on Steam: The definitive breakdown
Have you ever wondered which game engines are most popular on the world's biggest game platform? Lars Doucet got his han...
September 02, 2021
Have you ever wondered which game engines are most popular on the world's biggest game platform? Lars Doucet got his han...
Lars Doucet, Anthony Pecorella
September 02, 2021
10 min read
Article
Postmortem: Larian Studios' and Elverils' Divinity Original Sin 2: Definitive Edition for iOS
Translating a game as complex as Divinity: Original Sin 2: Definitive Edition to iOS was no small task. Here's how Laria...
September 01, 2021
Translating a game as complex as Divinity: Original Sin 2: Definitive Edition to iOS was no small task. Here's how Laria...
by Sam Faulkner, Ryan John, Platon Fomichev, and Nikita Shipovalov
September 01, 2021
12 min read
Article
Postmortem: Aconite's HoloVista
HoloVista co-director Nadya Lev and lead producer Meredith Hall break down the development of this one-of-a-kind mobile ...
August 31, 2021
HoloVista co-director Nadya Lev and lead producer Meredith Hall break down the development of this one-of-a-kind mobile ...
by Meredith Hall (Lead Producer), Nadya Lev (Co-Director)
August 31, 2021
32 min read
Article
Deep Dive: A holistic approach to emotional storytelling in Roki
For Polygon Treehouse, holistic storytelling is about leveraging the full range of story tools they have at their finger...
August 30, 2021
For Polygon Treehouse, holistic storytelling is about leveraging the full range of story tools they have at their finger...
by Alex Kanaris-Sotiriou, Polygon Treehouse
August 30, 2021
9 min read
Article