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Developer Insights

Deep Dive: The musical score of A Plague Tale: Requiem
Composer Olivier Derivière explores the thought process behind the game's music and how it supports the emotional depth within its universe.
December 01, 2022
Composer Olivier Derivière explores the thought process behind the game's music and how it supports the emotional depth within its universe.
by Olivier Derivière, Contributor
December 01, 2022
6 MIN READ
Article
How McPixel 3 incentivized failure by being funny
Adding comedy to the mix makes doing the wrong thing in McPixel 3 feel so right.
November 29, 2022
Adding comedy to the mix makes doing the wrong thing in McPixel 3 feel so right.
by Joel Couture, Contributor
November 29, 2022
8 MIN READ
Article
Balancing a two-hero battle system with Bossgame: The Final Boss Is My Heart
From boss design to controls, here's how developer Lily Valeen made the game's collaborative one-player combat work.
November 22, 2022
From boss design to controls, here's how developer Lily Valeen made the game's collaborative one-player combat work.
by Joel Couture, Contributor
November 22, 2022
8 MIN READ
Article
Deep Dive: The art of Foundation
Art director Olivier Latouche explains the thoughts and technical process behind updating the game's visual style.
November 18, 2022
Art director Olivier Latouche explains the thoughts and technical process behind updating the game's visual style.
by Olivier Latouche, Contributor
November 18, 2022
9 MIN READ
Article
Using minimalism to channel the fear of the unknown in FAITH: The Unholy Trinity
Solo developer Airdorf walks us through the visual and audio effects that helped the series make its mark.
November 15, 2022
Solo developer Airdorf walks us through the visual and audio effects that helped the series make its mark.
by Joel Couture, Contributor
November 15, 2022
7 MIN READ
Article
Sailor Moon meets Shakespeare: the design philosophies of magic girl RPG This Way Madness Lies
A Q&A with Robert Boyd and Bill Steinberg on the narrative and character development in this genre-defying turn-based game.
November 10, 2022
A Q&A with Robert Boyd and Bill Steinberg on the narrative and character development in this genre-defying turn-based game.
by Joel Couture, Contributor
November 10, 2022
11 MIN READ
Article
The exaggerated animations and tottering wobble bones of Lil Gator Game
"I knew I wanted to focus on exaggerated animations, so I made a design with really big head and arms compared to the rest of the body."
November 09, 2022
"I knew I wanted to focus on exaggerated animations, so I made a design with really big head and arms compared to the rest of the body."
by Chris Kerr, News Editor
November 09, 2022
4 MIN READ
Article
Deep Dive: How to design for impact and narrative variance with Roadwarden
This RPG's class, dialogue, and reputation systems were essential to creating meaningful events.
November 04, 2022
This RPG's class, dialogue, and reputation systems were essential to creating meaningful events.
by Aureus Morale, Contributor
November 04, 2022
15 MIN READ
Article
Pursuing the "Aha!" moment with deductive reasoning game The Case of the Golden Idol
The key to trust the player's instincts—and thoroughly playtest throughout the puzzle designing process.
November 01, 2022
The key to trust the player's instincts—and thoroughly playtest throughout the puzzle designing process.
by Joel Couture, Contributor
November 01, 2022
11 MIN READ
Article
Deep Dive: The art of LEGO Bricktales
Here are the technical considerations that went into recreating the classic LEGO diorama in a virtual setting.
October 27, 2022
Here are the technical considerations that went into recreating the classic LEGO diorama in a virtual setting.
by Stephan Sossau, Contributor
October 27, 2022
11 MIN READ
Article
Shredding for Satan: how Metal: Hellsinger designed FPS harmonies in Hell
Here's how the team coordinated the tricky combination of FPS and rhythm game to keep the combat on beat.
October 25, 2022
Here's how the team coordinated the tricky combination of FPS and rhythm game to keep the combat on beat.
by Joel Couture, Contributor
October 25, 2022
5 MIN READ
Article
One Dreamer gamifies development by teaching the player how to code
Creator Gareth Ffoulkes discusses how he made programming approachable by hiding it within a puzzle game.
October 11, 2022
Creator Gareth Ffoulkes discusses how he made programming approachable by hiding it within a puzzle game.
by Joel Couture, Contributor
October 11, 2022
12 MIN READ
Article
Deep Dive: Curating meaningful multiplayer narrative choices in Doomsday Paradise
Telling a story in a group setting can have its challenges, but here are some considerations for the design process.
September 30, 2022
Telling a story in a group setting can have its challenges, but here are some considerations for the design process.
by Shadi Taha, Founder of Lemonade Flashbang
September 30, 2022
18 MIN READ
Article
How knitting inspired the clone-based gameplay of The Last Clockwinder
Pontoco founder John Austin gives technical and creative insight into how the game's core concept was conceived and iterated.
September 28, 2022
Pontoco founder John Austin gives technical and creative insight into how the game's core concept was conceived and iterated.
by Joel Couture, Contributor
September 28, 2022
8 MIN READ
Article
Curating the gritty, retrofuturistic art direction of Rollerdrome
Everything from Jean Giraud's iconic ligne claire style to the brutalist architecture of the 70s played a role in developing this unforgettable visual style.
September 26, 2022
Everything from Jean Giraud's iconic ligne claire style to the brutalist architecture of the 70s played a role in developing this unforgettable visual style.
by Holly Green, Community Editorial Coordinator
September 26, 2022
6 MIN READ
Article