Deep Dive: Creating impossible spaces in Mind Palace
The developer of Mind Palace discusses the techniques he used to create an endlessly repeating space, from raycasting to dithering.
August 05, 2022
Octopus Pie creator Meredith Gran shares lessons from making Perfect Tides, her first game
Octopus Pie creator Meredith Gran takes us through the thoughts and design processes behind the development of her debut game Perfect Tides.
August 01, 2022
Deep Dive: Cultivating the soft art of Shumi Come Home
Solo developer SomeHumbleOnion walks through how Shumi Come Home's relaxed visuals were achieved, from custom shaders to depth of field effects.
July 28, 2022
Deep Dive: Multiple menu systems & UI design in APICO
APICO's many moving parts mean its menu system needs to be just as dynamic as its gameplay. Here's how devs at TNGineers created a drag-and-drop UI to compliment the game's crafty nature.
July 06, 2022
Experimenting with movement in squishy physics climb-em-up Klifur
"Physics-based character controllers are fun because they always have these emergent properties."
July 05, 2022
Sharing the stories of Ukrainian citizens amid war in What's up in a Kharkiv bomb shelter
"In war, destinies are crumbling, decisions are made, and the existential core of life is exposed. I wanted to save those moments within my game."
June 28, 2022
Postmortem: Sundae Month's Pupperazzi
This is the cycle of chaos, which became the core problem of Sundae Month for years, which was exemplified most clearly by Pupperazzi.
June 27, 2022
The design and philosophy behind ephemeral game exhibition HYPER//ECHO
"Remember, none of this lasts forever. Nothing ever did."
June 21, 2022
Lessons learned over 11 years, three console generations, two engine changes, twenty-one Adam Sandler movies, murder hornets, and a pandemic.
June 14, 2022
Deep Dive: Evolving UI and difficulty levels in Cook Serve Forever
Creative director David Galindo gives insight into how the Cook Serve Delicious franchise is opening itself up to a whole new audience of players for Cook Serve Forever.
June 07, 2022
Shroomchitect's path to a "stress-free and wholesome" creative builder game
"Goals are anti-chill by nature." Shroomchitect developer Remy Devaux explores the chill-driven design of the bite-sized and chill builder game.
May 31, 2022
The rise of once-a-day games: Design lessons learned from Wordle's legacy
What can game developers learn from Wordle's success? Dylan Woodbury reflects on once-a-day games like Wordle, and shares what devs can learn from the three pillars of once-a-day game design.
May 18, 2022
Postmortem: Gregory Kogos' Playdate puzzle platformer Omaze
"My initial pitch was 'port RotoRing to Playdate,' but as the development went on, the actual process was more like 'remix RotoRing ideas for Playdate and see how it goes!'"
May 17, 2022
Developing to 120 beats-per-minute: A Highland Song Q&A
Inkle Studios co-founders discuss their approach to music, failure, and precision in their upcoming rhythm-action game.
May 09, 2022