Mark Cooke is the Lead Gameplay Programmer at Nihilistic, which he joined in August 2004 after interning at the company 3 years earlier. Having graduated in 2003 from UC Berkeley (go Bears!) with a degree in electrical engineering and computer science, he immediately went to work in corporate software but quickly decided that he would be much happier following his life long desire of working in the game industry. During his time in the industry Mark has earned credits on Jedi Knight, Grim Fandango, Vampire the Masquerade, and Marvel Nemesis: Rise of the Imperfects. Mark’s current role is lead gameplay programmer on Nihilistic’s yet-to-be-announced next generation title.