Brian began his career doing research at Justsystem Pittsburgh Research Center, where he focused on scripted character animation using natural language. He worked at Activision as the game core lead on Star Trek: Armada, and contributed to Civilization: Call to Power and Call to Power 2. His last project was working for Seven Studios as lead programmer on Defender. Brian holds a B.S. in mathematics and computer science from Carnegie Mellon University.
Latest from Brian Hawkins
Accessibility and fancy footwork with GLYDR's John Warren - Game Developer Podcast ep. 40Feb 28, 2024
Exploring the 2024 State of the Game Industry report - Game Developer Podcast ep. 39Feb 2, 2024
Phantom inspiration and the ethical auteur with Xalavier Nelson Jr.Dec 8, 2023
Designing Killer Queen: from playground experiment to modern arcade sensationOct 18, 2023