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The iOS Touch Surface Should Span the Entire Screen-Side Surface of the Device
Just a couple quick ideas. Any thoughts?
1 Min Read
If publishers and developers insist on making high-production games with dual-digital-analog sticks the lease Apple can do to accommodate is 1) touch-enable the entire screen-side surface of the device and 2) allow developers to utilize the "+" and "-" audio buttons for gameplay (and mandate a manual volume adjustment in the pause menu).
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