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MarketingPostcard from the GDC 2004: Masahiro Sakurai on Risk and RewardPostcard from the GDC 2004: Masahiro Sakurai on Risk and Reward
Using martial-arts combat games as a central example, Masahiro Sakurai (the designer of the classic Kirby's Dreamland) examined the risk and reward that designers imbue into today's games.
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