Sponsored By

Game Dev Digest Issue #111 - Game dev tricks and patterns

Game Dev Digest Issue #111 - Gamedev Tricks And Patterns. The latest from the free weekly Unity3d/gamedev newsletter.

Mike Marrone, Blogger

September 29, 2021

9 Min Read

This article was originally published on GameDevDigest.com

Some books are featured this week on improving your game dev design, programming, and performance. Tons of assets and other great content as usual as well, enjoy!

The Type Object pattern with Scriptable Objects - This article will demonstrate how to implement the Type Object pattern in Unity using Scriptable Objects.
Bronson Zgeb

Gamedev Book - If you know nothing about game development, you’re basically me before I started working on my first game DARQ. This book is for beginners and assumes no knowledge of game development on the reader’s part.
[You can also get a free ebook "100 Game Design Tips & Tricks" with email signup]

How to optimize game performance with Camera usage: Part 1 - Check out our blog in three weeks' time to read about our test results, camera pattern usages to avoid, when to use multiple cameras, and the conclusion of our tests. [you can also read the free ebook now with email signup]

Simplex Noise - This is the seventh tutorial in a series about pseudorandom noise. It adds support for a vectorized version of the simplex noise algorithm.

ShaderQuest Part 6: Shaping functions - We can obviously get more visual information when we start using textures, but for now I want to cover some useful methods that can help you get more interesting procedural results and will come in handy in more ways than you can imagine.

Easy 2D Mirror in Unity - My name's Ray, and this is Ray of Ideas discussing a simple tips to make a mirror in a 2D world in Unity.

Unity WebGL Secrets - In this article, I’ll demonstrate some tricks I used for communication / interoperability between the web page and the Unity WebGL build, demonstrated using my repository.
Oren De-Panther Weizman

Write code that’s easy to delete, and easy to debug too. - Writing code that’s easy to debug begins with realising you won’t remember anything about the code later.

Unity releases - Unity 2021.2.0 Beta 13 and 2022.1.0 Alpha 9 have been released.



Disintegrating Meshes with Particles in 'God of War' - In this 2019 GDC talk, programmer Rupert Renard discusses how the Sony Santa Monica Studio created God of War’s new particle emission technique to remove corpses from the screen, but uses its versatility for so much more.

Unity VFX Graph - Meteor Rain Tutorial ( Trails + Trigger Events ) - Here's a great exercise with Unity VFX Graph on how to use trigger events and trails to create a Meteor Rain with their impact effect too. With lots of customizations too!
Gabriel Aguiar Prod.

Animated Dashed Curvy-Line Shader Graph for Level Map - Easy Unity Tutorial - This tutorial will show you how to create Animated Dashed Curvy-Line Shader Graph in Unity engine 2020 which can be used for your game-level map.
Binary Lunar

How to make a Dialogue System with Choices in Unity2D | Unity + Ink tutorial 2021 - In this video, I show how to make a dialogue system with choices for a 2D game in Unity.
Trever Mock

Create a grid inventory with UI Toolkit - Inventory systems are a great way to help facilitate how you want the player to engage in your game. Perhaps one of the most important components to consider are the constraints you want the system to help enforce.
What Up Games

Animator Override Controllers Explained (Unity Tutorial) - In this Unity tutorial we're going to look at how we can use an Animator Override Controller to extend an existing Animator Controller.
Ketra Games

How to Jump in Unity 3D: Fixing the Velocity Verlet Integration [Built-In Character Controller #4] - An updated explanation of how to jump in Unity3D and how to use Velocity Verlet Integration to make the most consistent jump for your game! We'll do so by fixing the current implementation from this series!

Unity Creator Spotlight: Subway Surfers by SYBO - Want to learn from the team behind a runaway mobile hit? We welcome SYBO on Twitch to talk about all things Subway Surfers! In this Creator Spotlight episode, we learn about the team and culture at the SYBO studio, get insight into the content strategy that fuels the game, and more. Check out this stream and uncover some of the best practices behind one of the world’s most successful mobile games.

A Recipe for Mixed Reality in 'Mario Kart Live' - In this 2021 GDC talk, Velan Studios’ Ed Tumbusch goes into the tools and techniques used to fuse the physical world with digital game content, creating Mario Kart Live: Home Circuit.



Unity FPS Games & Game Dev Assets Software Bundle - Call the shots. Humble Bundle and Unity have joined forces to bring you top-notch tools and art packs for your next FPS project. Take advantage of massive savings on great assets, all while contributing to sustainable initiatives worldwide. Then, enter the Unity x Humble Bundle Showcase for a chance to share your creation on play.unity.com and have it livestreamed on Twitch!

Another amazing Unity asset bundle deal from Humble Bundle, which as we said about the Fantasy assets bundle (P.S it's still going on as well!), are automatic buys for us. The deal is too great to pass up. Over $1,100 woth for less than $30. Assets you may want and new ones to discover you never knew you wanted.

This time centered around FPS games, here are some of our favourites:

There is so much packed into this bundle, here is the rest of the list:

Asset Store Sale - [If the Humble Bundle isn't enough for you, even more assets are on sale on the Asset Store!]
Amazing new assets are added every day to the Unity Asset Store, but sometimes these new assets can be hard to find. To help users discover these fresh assets, we're putting them on sale! From September 14 through October 1, 2021 more than 150 new assets will be available for 50% off.
Unity Affiliate

FusionWater - A simple way to add buoyancy / water physics in Unity, built on the existing physics engine.
nailuj05 Open Source

Grid Game Groundwork for Unity - A Unity project & level editor for making grid-based/block-pushing/Sokoban-likegames.
mytoboggan Open Source

Platformia - Platformia is a toolkint developed for Unity that allows to quickly prototype your own platformer game. It contains everything that you need to create basic platformer game. It is designed so that it is easy to use and does not require any line of code. It also has a powerful runtime level editor.
artak10t Open Source

Simple-Inventory (with simple Factorio-Like crafting and mining) - Includes an Inventory, Pickups, Crafting, and Mining as well as a camera and unit controller, and an object spawner for creating environmental objects.
KampinKarl1 Open Source

SuperUnityBuild - A powerful automation tool for quickly and easily generating builds with Unity.
superunitybuild Open Source

TypewriterEffect - Typewriter effect for text in Unity.
SuperValou Open Source

Unity Spline Editor - Unity Spline Editor is an open-source tool for creating and managing cubic bezier curves in Unity Editor.
vvrvvd Open Source

Vertx.Decorators - Attributes and Property Decorators for Unity that have access to the SerializedProperty used to draw the field.
vertxxyz Open Source

Unity Texture Ops Plugin - This plugin helps you save/load textures and perform simple operations on them, like scale and slice. It also contains an example sliding puzzle project to demonstrate the slice operation.
yasirkula Open Source

uPalette - Centralized management & batch change system of colors for Unity.
Haruma-K Open Source

unity-threading - Non-allocating async/await facilities for Unity. Coroutines that flow across threads, callbacks, and yield instructions.
lumpn Open Source

Interactive Small Basic (ISB) - Interactive Small Basic (ISB) is a simple scripting language derived from Microsoft Small Basic.
wixette Open Source

ScreenshotToUnityProfiler - Embed Screenshot to Unity Profiler protocol.
wotakuro Open Source

Unity-Native-Sharing - Unity-Native-Sharing is a plugin to open native sharing dialogs on iOS and Android.
NicholasSheehan Open Source

Trello Cards For Unity - This is a simple C# system for creating Trello cards in your own boards from your Unity app or game. Some use cases may be crash reports, significant events etc.
bfollington Open Source

protobuf-unity - Automatic .proto (Protocol Buffers) files compilation in Unity project to C# as you edit them, plus utilities.
5argon Open Source

MinisVS - MinisVS is an extension for visual scripting in Unity that adds custom units for handling MIDI input.
keijiro Open Source



No More Flat Days. - An open world game with many procedural islands to explore. A dynamic water system that can generate calm waters or huge waves with realistic water physics. Includes a dynamic time-of-day, procedurally generated enemy animations, buildings, and overhanging terrain cliffs.
[Follow along on Twitter]
Deniz Cetinalp

You can subscribe to the free weekly newsletter on GameDevDigest.com

This post includes affiliate links; I may receive compensation if you purchase products or services from the different links provided in this article.

Read more about:

Featured Blogs

About the Author(s)

Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like