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Another Successful Play-test (Just Because)

Our heroes find themselves at a game-breaking dilemma, then quickly pull themselves out of it.

Adam Kloc, Blogger

November 7, 2012

1 Min Read

This week's mandatory update finds our heroes in a position to tweak any issues present in the game prototype. As it turns out, a few ammendations had to be made to make the game more fun. We found that the game was too difficult with three enemies. So now we have just two, to keep things more even the villain player gets to keep two dice. The End now takes up four spaces. Between rounds, the board now must be reset. Now, we proudly feel the game is ready for the enjoyment of total strangers and condescending, disinterested friends. As well as a few desperate fans we have yet to acquire. Tonight's test ended in an epic battle where the hero nearly won for the first time before being thwarted at the last dice battle.

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