Sponsored By

Featured Blog | This community-written post highlights the best of what the game industry has to offer. Read more like it on the Game Developer Blogs.

Understanding F2P with the four pleasures model

F2P expert Levy explains the importance of understanding how different player types enjoy different games. He presents the 4 pleasures model as a mental framework for gaining a holistic understanding of players and the pleasures they derive from play.

Ethan Levy, Blogger

December 9, 2013

1 Min Read

This microtalk was originally presented at Unknown Worlds' monthly Postmortem meetup in San Francisco. In the talk, I explain the 4 pleasures model, a mental framework I use in my work as a monetization design consultant to aid hesitant developers in better understanding F2P players. This model, presented by anthropologist Lionel Tiger in his book The Pursuit of Pleasure, explains 4 different types of pleasure:

  • Physio - pleasures of the body and derived from the sensory organs.

  • Socio - the enjoyment derived from relationships with others.

  • Psycho - pleasure pertaining to people’s cognitive and emotional reactions.

  • Ideo - pleasure from or relating to a person's values.

As explained in the talk, these four categories of pleasure can be helpful in explaining the joy derived from games ranging from Candy Crush Saga to Call of Duty: Ghosts to Demon's Souls.

Read more about:

Featured Blogs

About the Author(s)

Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like