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Sat Cat Studios delays Replaced to support staff affected by Ukraine invasion

"[We] are prioritizing both the physical and mental health of the developers."

Chris Kerr, News Editor

May 25, 2022

1 Min Read
A screenshot from Replaced

Belarusian developer Sad Cat Studios has delayed its sci-fi action platformer Replaced due to the ongoing war in the Ukraine.

Belarus shares a border with Ukraine, which is currently being invaded by Russia with support from Belarusian officials such as president Alexander Lukashenko.

Breaking the news on social media, Sad Cat explained its team contains developers from both Belarus and Ukraine, and said the war has "heavily impacted" the development of Replaced because most of the team reside in neighbouring regions.

As a result of the invasion, Sad Cat has decided to delay Replaced until 2023 so it can prioritize the safety of its employees and their families.

"Part of the team has now relocated and work has only recently started on Replaced," reads the statement. "Publisher Coatsink, parent company Thunderful, and developer Sad Cat Studios have decided to move the release to 2023 to ensure that the game is in the best state it can possibly be.

"We are continuing to work hard to match the quality you've come to expect from the trailer, but are prioritizing both the physical and mental health of the developers by not forcing the regional deadlines that have been unexpectedly impacted."

The war in Ukraine has affected a number of studios, with companies like Wargaming choosing to end operations in Russia and Belarus to show support for Ukraine. Others located in the country, such as Kyiv-based studio Frogwares, have been attempting to support their employees by helping them relocate while trying to plug the "financial gaps" caused by the war.

About the Author(s)

Chris Kerr

News Editor, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.

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