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Formed in 2021, Ruckus Games has received a new round of funding that'll go towards the development of its unannounced debut title.

Justin Carter, Contributing Editor

September 15, 2022

1 Min Read
Screenshot of Gearbox's Tiny Tina's Wonderlands, taken from the Steam page.

Developers Ruckus Games has received $5.5 million in funding. Per a new report from GamesBeat, the fledgling studio will direct that money towards the development of its first game. 

Ruckus was founded in 2021 by former employees at Borderlands developer Gearbox Software and League of Legends maker Riot Games. Its CEO Paul Sage said that the studio was formed with the intention of adopting methods from indie developers to take into the mainstream, such as putting a healthy work/life balance first and giving every employee a say. 

"We wanted our developers to be treated well, paid well, and, one of the most important things, have a voice in the studio," said Sage. "We want to be giving our developers a much-needed voice in the industry they’ve helped to build."

Sage's co-founders include Gearbox art directors Scott Kester, Kevin Penrod, and Carl Shedd; designer Keith Schuler; gameplay director Chris Strasz; and ex-Riot chief technical officer Jesse McIntyre. 

Ruckus' funding round was led by Transcend Fund, with additional participation from Bitkraft Ventures and 1Up Ventures. Transcend focuses on partnering with established game industry professionals and provided seed funding to new studio Gardens earlier this year.

The debut title from Ruckus will be cross-platform, with a focus on procedural content and cooperative play. However, Sage quickly said that it wouldn't be a blockchain title, as no one on the team has any experience making such a game. 

While Ruckus Games has been around since 2021, its mission statement is one that's been repeated by many newly formed studios throughout the year, from Something Wicked Games to Sprocket Games

About the Author(s)

Justin Carter

Contributing Editor, GameDeveloper.com

A Kansas City, MO native, Justin Carter has written for numerous sites including IGN, Polygon, and SyFy Wire. In addition to Game Developer, his writing can be found at io9 over on Gizmodo. Don't ask him about how much gum he's had, because the answer will be more than he's willing to admit.

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