informa
/
2 MIN READ
Blogs

Clueless 3: One ignoramus’s road to game development

I have no business trying to build a game. But unfortunately for the entire English-speaking world, no one can stop me.

I’m going to throw this in the mix for three reasons:

1: I’ve published here before and had a blast doing it:
http://www.gamasutra.com/blogs/GardSkinner/20141024/228576/Do_gamers_read_books.php

2. I’m the worst kind of game dev virgin: I have no clue how hard it will be to build, how crushing the industry can be, or how much surf-time the support will rob me of.

3. You guys say funny stuff.

Short version, right after GAME SLAVES got bought, a guy from CAA Los Angeles' game dept. wanted to hook me up with some of his clients to see if they’d build something based on the book. It was a no-fly zone – none of them would talk unless they got to own the IP.

So a couple weeks ago, I got bored and learned enough Unity to be dangerous. Then I found Fungus…

And I liked Lifeline, to a point. The writing was compelling enough, but it lacked anything other than a A-B decision tree. It got like vintage Metal Gear, slapping buttons just to get through the dialog.

So I started to interactivize my book, and also to make up new words.

And I got to what I think will be a playable adventure. With graphics even. Like three of them. And gamer culture, gamer lore, and gamer drama.

Then I looked into the “business” you guys and gals deal with every day, and realized I was going to get my skull stomped even harder than I do in traditional book publishing.

I know nothing about how to, what’s the word, “launch” a game? So there’s a marketing component? And PR? Holy mother-of-Lara, I’m gonna do this so poorly.

But what the hell. I’ve got something to put on the table, and it’s fun to twist a gamer’s head all up in knots. That was my favorite thing about writing that book – it was tough to solve.

Now, if you like, fire away. Tell me stuff to know. Or tell me how much stuff I don’t know.

I’d love to trade email with any other indie devs out there. Could be funny. Tell me horror stories. Please.

Thanks again for the space, Gamasutra.

-Gard
http://gard3.com
[email protected]
 

Latest Jobs

Treyarch

Playa Vista, Los Angeles, CA, USA
9.12.23
Senior Level Designer (Zombies)

PlayStation Studios Creative Arts

Petaling Jaya, Selangor, Malaysia
9.14.23
Lead Concept Artist

High Moon Studios

Carlsbad, CA, USA
9.20.23
Technical Designer at High Moon Studios

High Moon Studios

Carlsbad, CA, USA
9.18.23
VFX Artist
More Jobs   

CONNECT WITH US

Explore the
Advertise with
Follow us

Game Developer Job Board

Game Developer

@gamedevdotcom

Explore the

Game Developer Job Board

Browse open positions across the game industry or recruit new talent for your studio

Browse
Advertise with

Game Developer

Engage game professionals and drive sales using an array of Game Developer media solutions to meet your objectives.

Learn More
Follow us

@gamedevdotcom

Follow us @gamedevdotcom to stay up-to-date with the latest news & insider information about events & more