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2K quietly delists WWE 2K games, including WWE 2K20

Typically, 2K lets players know ahead of time when its games are being delisted, and this has caused no shortage of confusion.

Justin Carter

July 26, 2022

1 Min Read
Cover art for 2K's WWE 2K20, featuring Becky Lynch and Roman Reigns.

Fans of 2K's WWE franchise noticed that four of the most recent games--WWE 2K17, 2K18, 2K19, and 2K20--are no longer available on Steam or PlayStation and Xbox stores on consoles. The games were removed as recently as two weeks ago, according to the website Steam-Tracker. DLC for each title has also been delisted.

Currently, the only WWE games from the publisher available to purchase are 2020's WWE 2K Battlegrounds and this past March's WWE 2K22. Players who bought the online versions of the delisted games can still download them.

in May, 2K warned players that 2K20 would cease all online functions, though offline modes would remain available to play. However, the wording suggested the servers would simply be deactivated, not that the entire game, or its predecessors, would be delisted. 

When it previously planned on delisting older games in the past, 2K has typically given a warning to players ahead of time, such as with NBA 2K20. At time of writing, 2K has yet to give a statement on the removal of the WWE games. 

More delistings and shutdowns are happening 

453500-wwe-2k19-screenshot.jpg

The removal of the WWE games are another series of delistings and server shutdowns that have occurred throughout the summer. Last week, Killzone developer Guerrilla Games announced it was shutting down online servers for its multiplayer game RIGS, along with Killzone: Shadow Fall and Killzone: Mercenary

Recently, it was also announced that Apple is removing over a dozen games from its Apple Arcade subscription service. Apple quietly revealed which games would leave the Arcade by creating an easily missed in the Apple Arcade section of the App Store. Unlike with WWE, however, there exists the possibility for the Apple Arcade titles to be converted into premium games. 

About the Author(s)

Justin Carter

Contributing Editor, GameDeveloper.com

A Kansas City, MO native, Justin Carter has written for numerous sites including IGN, Polygon, and SyFy Wire. In addition to Game Developer, his writing can be found at io9 over on Gizmodo. Don't ask him about how much gum he's had, because the answer will be more than he's willing to admit.

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