Tony Ventrice started out designing games for phones with 128x128 screen resolution. He followed mobile through to the iPhone era (I Am T-Pain) and made the transition to social-games pre-FarmVille, working at both Zynga (Poker) and Playdom (Mobsters 2 / Deep Realms). He sees the next expansion of the industry in bringing games into everyday life and joined Badgeville in early 2011 to help lead that evolution.
Latest from Tony Ventrice
All from Tony Ventrice
Accessibility and fancy footwork with GLYDR's John Warren - Game Developer Podcast ep. 40Feb 28, 2024
Exploring the 2024 State of the Game Industry report - Game Developer Podcast ep. 39Feb 2, 2024
Phantom inspiration and the ethical auteur with Xalavier Nelson Jr.Dec 8, 2023
Designing Killer Queen: from playground experiment to modern arcade sensationOct 18, 2023