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Nico Saraintaris
Nico Saraintaris
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Pulp fiction and retro gaming in the 21st century: An exploration of the pixel pulp subgenre
Pulp fiction and retro gaming in the 21st century: An exploration of the pixel pulp subgenre
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Nico Saraintaris,
Fernando Martinez Ruppel
Jul 28, 2023
4 Min Read
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Business
Red Dragon Down, LCB Game Studio and "pixel-pulps"
Red Dragon Down, LCB Game Studio and "pixel-pulps"
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Nico Saraintaris
May 3, 2021
2 Min Read
All from Nico Saraintaris
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Unintended ways of playing as a game design tool in Misshapen
Unintended ways of playing as a game design tool in Misshapen
Nov 1, 2019
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4 Min Read
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Nico Saraintaris
Design
On Designing Levels for Moveless Chess — Part I
On Designing Levels for Moveless Chess — Part I
Oct 19, 2016
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6 Min Read
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Nico Saraintaris
Design
Moveless Chess, an imaginary interview to ourselves
Moveless Chess, an imaginary interview to ourselves
Jun 17, 2016
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2 Min Read
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Nico Saraintaris
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We ask indies: Johan Gjestland about mobile industry, Fugl and flying!
We ask indies: Johan Gjestland about mobile industry, Fugl and flying!
Sep 23, 2015
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11 Min Read
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Nico Saraintaris
Design
What if Tetris were an infinite runner?
What if Tetris were an infinite runner?
Jul 29, 2014
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2 Min Read
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Nico Saraintaris
Business
We ask indies: Dom2D, game designer, 2d artist and Tumblr addict from Canada!
We ask indies: Dom2D, game designer, 2d artist and Tumblr addict from Canada!
Jul 16, 2014
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19 Min Read
by
Nico Saraintaris
Design
We Ask Indies: David OReilly, creator of Mountain, a natural elevation simulator (Shut up and take my money!)
We Ask Indies: David OReilly, creator of Mountain, a natural elevation simulator (Shut up and take my money!)
Jul 9, 2014
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5 Min Read
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Nico Saraintaris
Design
We Ask Indies: Cactus, creator of Hotline Miami and tons of other weird titles
We Ask Indies: Cactus, creator of Hotline Miami and tons of other weird titles
Jul 3, 2014
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3 Min Read
by
Nico Saraintaris
Design
We Ask Indies: Pohung Chen, one of the guys behind amazing first person perception puzzle Perspective!
We Ask Indies: Pohung Chen, one of the guys behind amazing first person perception puzzle Perspective!
Apr 30, 2014
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5 Min Read
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Nico Saraintaris
Design
We Ask Indies: Chris Suffern, creator of Super Mutant Alien Assault!
We Ask Indies: Chris Suffern, creator of Super Mutant Alien Assault!
Apr 23, 2014
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8 Min Read
by
Nico Saraintaris
Design
We Ask Indies: Diego Cathalifaud, creator of roguelikes Amber Halls and Power Grounds!
We Ask Indies: Diego Cathalifaud, creator of roguelikes Amber Halls and Power Grounds!
Apr 16, 2014
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6 Min Read
by
Nico Saraintaris
Design
We Ask Indies: MarinaNT, Spanish pixel artist working on amazing Octopus City Blues!
We Ask Indies: MarinaNT, Spanish pixel artist working on amazing Octopus City Blues!
Apr 9, 2014
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16 Min Read
by
Nico Saraintaris
Design
We Ask Indies: Bart Bonte, creator of Sugar, Sugar, Factory Balls, Furiosity and more!
We Ask Indies: Bart Bonte, creator of Sugar, Sugar, Factory Balls, Furiosity and more!
Apr 2, 2014
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9 Min Read
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Nico Saraintaris
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We Ask Indies: Matt Rix, creator of Trainyard and Disco Zoo
We Ask Indies: Matt Rix, creator of Trainyard and Disco Zoo
Mar 19, 2014
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6 Min Read
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Nico Saraintaris
Design
We Ask Indies: Kevin Ng, creator of Impossible Road going full indie
We Ask Indies: Kevin Ng, creator of Impossible Road going full indie
Mar 12, 2014
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6 Min Read
by
Nico Saraintaris
Design
We Ask Indies: Dan Pearce, creator of 10 Second Ninja and Castles in the Sky
We Ask Indies: Dan Pearce, creator of 10 Second Ninja and Castles in the Sky
Mar 5, 2014
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5 Min Read
by
Nico Saraintaris
Design
We ask indies: Luca Redwood, creator of 10000000 and You Must Build a Boat!
We ask indies: Luca Redwood, creator of 10000000 and You Must Build a Boat!
Feb 26, 2014
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7 Min Read
by
Nico Saraintaris
Design
We ask indies: Matt Fitzgerald , creator of a barbaric game called Savage: The Shard of Gosen!
We ask indies: Matt Fitzgerald , creator of a barbaric game called Savage: The Shard of Gosen!
Feb 19, 2014
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10 Min Read
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Nico Saraintaris
Design
We ask indies: Ian Snyder, creator of the amazing The Floor is Jelly
We ask indies: Ian Snyder, creator of the amazing The Floor is Jelly
Feb 12, 2014
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6 Min Read
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Nico Saraintaris
Design
We ask indies: Tom Francis, creator of Gunpoint, Heat Signature and The Grappling Hook Game!
We ask indies: Tom Francis, creator of Gunpoint, Heat Signature and The Grappling Hook Game!
Feb 5, 2014
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Nico Saraintaris
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We Ask Indies: Chris Chung, creator of Catlateral Damage!
We Ask Indies: Chris Chung, creator of Catlateral Damage!
Jan 29, 2014
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7 Min Read
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We Ask Indies: Simon West, creator of one of the best puzzle games on Android/iOS
We Ask Indies: Simon West, creator of one of the best puzzle games on Android/iOS
Jan 22, 2014
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6 Min Read
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Nico Saraintaris
Design
We ask indies: Daniël Haazen, winner of Ludum Dare #28!
We ask indies: Daniël Haazen, winner of Ludum Dare #28!
Jan 15, 2014
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5 Min Read
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Nico Saraintaris
Design
We ask indies: Aaron Steed, creator of Ending and Red Rogue
We ask indies: Aaron Steed, creator of Ending and Red Rogue
Jan 8, 2014
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10 Min Read
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Nico Saraintaris
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We ask indies: Andrew Shouldice on game jams and creative processes
We ask indies: Andrew Shouldice on game jams and creative processes
Jan 1, 2014
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6 Min Read
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Nico Saraintaris
Design
We ask indies: Jay Tholen, creator of Dropsy!
We ask indies: Jay Tholen, creator of Dropsy!
Dec 18, 2013
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5 Min Read
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Nico Saraintaris
Business
Faif! (And why we love game jams)
Faif! (And why we love game jams)
Dec 17, 2013
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3 Min Read
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Nico Saraintaris
Design
We Ask Indies: Agustín Cordes (Scratches/Asylum) and his twisted mind!
We Ask Indies: Agustín Cordes (Scratches/Asylum) and his twisted mind!
Dec 11, 2013
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We ask indies: Martin Jonasson (creator of rymdkapsel)!
We ask indies: Martin Jonasson (creator of rymdkapsel)!
Dec 2, 2013
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We ask indies: Roope Tamminen!
We ask indies: Roope Tamminen!
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The Narrow Path – Postmortem (Winner at The Walking Dead All Out War Game Jam 2013)
The Narrow Path – Postmortem (Winner at The Walking Dead All Out War Game Jam 2013)
Nov 26, 2013
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We Ask Indies: Vlambeer three years ago!
We Ask Indies: Vlambeer three years ago!
Oct 16, 2013
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Mashing up some stuff on a new game prototype
Mashing up some stuff on a new game prototype
Sep 16, 2013
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Players battling it out in Overwatch 2
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Overwatch 2 players who use 'unapproved peripherals' could receive permanent bans
Overwatch 2 players who use 'unapproved peripherals' could receive permanent bans
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Chris Kerr
Apr 19, 2024
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The Global Games Fund logo on a green background
Business
Gamedev.world launching Global Games Fund to support devs in emergent territories
Gamedev.world launching Global Games Fund to support devs in emergent territories
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Chris Kerr
Apr 19, 2024
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Solo-Devs and Risk-Takers (An Artistic Exploration of Experimental Tools)
Solo-Devs and Risk-Takers (An Artistic Exploration of Experimental Tools)
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Players battling it out in Overwatch 2
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Overwatch 2 players who use 'unapproved peripherals' could receive permanent bans
Overwatch 2 players who use 'unapproved peripherals' could receive permanent bans
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Chris Kerr
Apr 19, 2024
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The Global Games Fund logo on a green background
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Gamedev.world launching Global Games Fund to support devs in emergent territories
Gamedev.world launching Global Games Fund to support devs in emergent territories
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Apr 19, 2024
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