What if Tetris were an infinite runner?

Some thoughts on Kapsula (just released!) and that warming feeling you want to generate when working on your game.

After some months working on it, today we're pre-releasing Kapsula, a puzzle/racer set in a Soviet space colony full of clones (you can play it here. It's free and it has a nice built-in screenshot-taker feature, so check it out!)

The core idea of the game came from our deep love to one of the best games ever made: TetrisTetris is ridiculously good (I still love playing it on my fat gameboy). One of the things I like the most is the ability to clear a board full of holes. And Kapsula is all about “clearing the board”.

You drive a grey Kapsula. If you crash a color kapsula, you are dead. So you better avoid'em (that's the infinite runner component right there). But wait. Every time you pass on a color kapsula in an adjacent lane, it gets stuck to yours. In order to get rid of it, you'll need to:

1. Make it crash against another maching color kapsula.

2. Crash it against matching color walls.

For every color kapsula you get rid of, you get a multiplier. You can clear more than one in a single hit (you'll see that when playing the game). So having other kapsulas stuck to yours is like a risk/reward type of situation. Higher multipliers mean more gems. You can use gems to buy upgrades and improve your score.

Pretty simple, eh?

So, in spite of having more in common with a color matching game, we try to get that from Tetris, the warming feeling when you clear the board, and add it to an infinite runner of sorts... in a Soviet space colony full of clones! So yeah, that's Kapsula!


Game features:

- Retrofuturistic Soviet space colonies!
- Clones!
- Brutalist architecture in deep space!
- More clones!
- Background story filled with SF elements!
- Even more clones!
- The game changes according to the moment of the day you're playing it!
- Original OST by Trancecyberian.
- Drawings by Fernando Martínez Ruppel.


ANDROID PRE-RELEASE (50% OFF final price!):

iOS: Coming soon!

Some screenshots:

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