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Josh Chang
Josh Chang
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Programming
Day 40 of 100 Days of VR: Creating a VR First Person Shooter III - UI Following 1
Day 40 of 100 Days of VR: Creating a VR First Person Shooter III - UI Following 1
by
Josh Chang
Nov 29, 2017
8 Min Read
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Programming
Day 39 of 100 Days of VR: Creating a VR First Person Shooter II
Day 39 of 100 Days of VR: Creating a VR First Person Shooter II
by
Josh Chang
Nov 27, 2017
6 Min Read
All from Josh Chang
Programming
Day 38 of 100 Days of VR: Creating a VR First Person Shooter I
Day 38 of 100 Days of VR: Creating a VR First Person Shooter I
Nov 16, 2017
|
9 Min Read
by
Josh Chang
Programming
Day 37 of 100 Days of VR: Adding Basic VR Changes Into Our FPS I
Day 37 of 100 Days of VR: Adding Basic VR Changes Into Our FPS I
Nov 15, 2017
|
6 Min Read
by
Josh Chang
Programming
Day 36 of 100 Days of VR: Getting Our FPS Game Running in VR
Day 36 of 100 Days of VR: Getting Our FPS Game Running in VR
Nov 8, 2017
|
6 Min Read
by
Josh Chang
Programming
Day 35 of 100 Days of VR: How to Run Google Cardboard on an Android Device in Unity
Day 35 of 100 Days of VR: How to Run Google Cardboard on an Android Device in Unity
Nov 7, 2017
|
6 Min Read
by
Josh Chang
Programming
Day 34 of 100 Days of VR: Setting Up the Google Cardboard In Unity
Day 34 of 100 Days of VR: Setting Up the Google Cardboard In Unity
Nov 2, 2017
|
8 Min Read
by
Josh Chang
Programming
Day 33 of 100 Days of VR: Implementing the High Score System
Day 33 of 100 Days of VR: Implementing the High Score System
Oct 31, 2017
|
11 Min Read
by
Josh Chang
Programming
Day 32 of 100 Days of VR: Learning about Saving and Loading Data in Unity
Day 32 of 100 Days of VR: Learning about Saving and Loading Data in Unity
Oct 24, 2017
|
12 Min Read
by
Josh Chang
Programming
Day 31 of 100 Days of VR: Stopping The Time Score System When The Game Is Over
Day 31 of 100 Days of VR: Stopping The Time Score System When The Game Is Over
Oct 23, 2017
|
8 Min Read
by
Josh Chang
Programming
Day 30 of 100 Days of VR: Creating a Time Score System in Unity
Day 30 of 100 Days of VR: Creating a Time Score System in Unity
Oct 20, 2017
|
5 Min Read
by
Josh Chang
Programming
Day 29 of 100 Days of VR: Spawning New Enemies in Unity and Dealing With “Ghost” Colliders
Day 29 of 100 Days of VR: Spawning New Enemies in Unity and Dealing With “Ghost” Colliders
Oct 19, 2017
|
4 Min Read
by
Josh Chang
Game Platforms
Day 28 of 100 Days of VR: Adding A New Tank Enemy Following 1
Day 28 of 100 Days of VR: Adding A New Tank Enemy Following 1
Oct 18, 2017
|
9 Min Read
by
Josh Chang
Programming
Day 26 of 100 Days of VR: Adding Missing Audio, UI, and Creating Enemy Victory State
Day 26 of 100 Days of VR: Adding Missing Audio, UI, and Creating Enemy Victory State
Oct 17, 2017
|
12 Min Read
by
Josh Chang
Game Platforms
Day 27 of 100 Days of VR: Adding New Bandit Enemy
Day 27 of 100 Days of VR: Adding New Bandit Enemy
Oct 16, 2017
|
8 Min Read
by
Josh Chang
Programming
Day 25 of 100 Days of VR: Creating Victory State After We Defeat All Enemies
Day 25 of 100 Days of VR: Creating Victory State After We Defeat All Enemies
Oct 12, 2017
|
4 Min Read
by
Josh Chang
Programming
Day 24 of 100 Days of VR: Creating Waves for Spawning System in Unity
Day 24 of 100 Days of VR: Creating Waves for Spawning System in Unity
Oct 11, 2017
|
2 Min Read
by
Josh Chang
Programming
Day 23 of 100 Days of VR: Creating a Spawning System for Enemies in Unity
Day 23 of 100 Days of VR: Creating a Spawning System for Enemies in Unity
Oct 10, 2017
|
8 Min Read
by
Josh Chang
Programming
Day 22 of 100 Days of VR: Creating the Game End State and Game Over Animation Following 1
Day 22 of 100 Days of VR: Creating the Game End State and Game Over Animation Following 1
Oct 9, 2017
|
8 Min Read
by
Josh Chang
Programming
100 Days of VR: Day 21 Creating Game Over UI in Unity
100 Days of VR: Day 21 Creating Game Over UI in Unity
Oct 6, 2017
|
5 Min Read
by
Josh Chang
Game Platforms
100 Days of VR: Day 20 Fixing Game Object Collider in Unity
100 Days of VR: Day 20 Fixing Game Object Collider in Unity
Oct 5, 2017
|
6 Min Read
by
Josh Chang
Programming
Day 19 Creating Player Health System and Health UI in Unity Following 1
Day 19 Creating Player Health System and Health UI in Unity Following 1
Oct 4, 2017
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6 Min Read
by
Josh Chang
Programming
100 Days of VR: Day 18 Creating Weapon Ammo in Unity
100 Days of VR: Day 18 Creating Weapon Ammo in Unity
Oct 3, 2017
|
10 Min Read
by
Josh Chang
Programming
100 Days of VR: Day 17 Shooting With A Gun In Unity
100 Days of VR: Day 17 Shooting With A Gun In Unity
Oct 2, 2017
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6 Min Read
by
Josh Chang
Programming
100 Days of VR: Day 16 Using A Real Gun Model In Unity
100 Days of VR: Day 16 Using A Real Gun Model In Unity
Sep 29, 2017
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7 Min Read
by
Josh Chang
Programming
100 Days of VR: Day 15 Adding Shooting, Hit, and More Walking Sound Effects!
100 Days of VR: Day 15 Adding Shooting, Hit, and More Walking Sound Effects!
Sep 28, 2017
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6 Min Read
by
Josh Chang
Programming
100 Days of VR: Day 14 Finish Attacking the Enemy and Walking Sounds In Unity Following 1
100 Days of VR: Day 14 Finish Attacking the Enemy and Walking Sounds In Unity Following 1
Sep 27, 2017
|
7 Min Read
by
Josh Chang
Programming
100 Day of VR: Day 13 Attacking Enemies, Health System, and Death Animation in Unity
100 Day of VR: Day 13 Attacking Enemies, Health System, and Death Animation in Unity
Sep 26, 2017
|
7 Min Read
by
Josh Chang
Programming
100 Days of VR: Day 11 Using Real Enemy Asset Models
100 Days of VR: Day 11 Using Real Enemy Asset Models
Sep 25, 2017
|
6 Min Read
by
Josh Chang
Game Platforms
100 Days of VR: Day 12 Creating AI Movements For Enemies In Unity
100 Days of VR: Day 12 Creating AI Movements For Enemies In Unity
Sep 25, 2017
|
10 Min Read
by
Josh Chang
Programming
100 Days of VR: Day 10 Creating An Enemy
100 Days of VR: Day 10 Creating An Enemy
Sep 22, 2017
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5 Min Read
by
Josh Chang
Programming
100 Days of VR: Day 9 Setting up a Weapon
100 Days of VR: Day 9 Setting up a Weapon
Sep 21, 2017
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4 Min Read
by
Josh Chang
Game Platforms
100 Days of VR: Day 8 Creating a Character in a First Person Shooter
100 Days of VR: Day 8 Creating a Character in a First Person Shooter
Sep 15, 2017
|
8 Min Read
by
Josh Chang
Programming
100 Days of VR: Day 7 Creating a VERY Simple First Person Shooter
100 Days of VR: Day 7 Creating a VERY Simple First Person Shooter
Sep 14, 2017
|
7 Min Read
by
Josh Chang
Programming
100 Days of VR: Day 6 Survival Shooter Tutorial II
100 Days of VR: Day 6 Survival Shooter Tutorial II
Sep 13, 2017
|
32 Min Read
by
Josh Chang
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Latest News
Splash screen for Marvel: Contest of Champions.
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Kabam is taking Marvel: Contest of Champions to 'alternative' app stores
Kabam is taking Marvel: Contest of Champions to 'alternative' app stores
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Amazon confirms a second season of Fallout is on the way
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The Six Stages of Player Rationality
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