Adam Lake is a Sr. Software Engineer in the Software Solutions Group leading The Modern Game Technologies Project specializing in next generation computer graphics algorithms and architectures. Previous to working at Intel he obtained a Masters in Computer Science at the University of North Carolina at Chapel Hill studying computer graphics and virtual reality. Before studying at UNC-Chapel Hill he worked at Los Alamos National Laboratory in the Applied Theoretical Physics and Computational Science Methods (XCM) group. There, he worked on a computer-aided design application for physicists. He has several publications in computer graphics and has reviewed papers for SIGGRAPH, IEEE, and several book chapters on computer graphics. In his spare time he is a mountain biker, road cyclist, hiker, camper, avid reader, snowboarder, and Sunday driver.