Sponsored By

5 Steps to work out an adventure/HOPA game scene

This article is about the art production procedure of adventure/HOPA game scenes.

Junxue Li, Blogger

July 15, 2013

1 Min Read

When we start to design a scene, We first read the story of the game, and the client gives us a description document of the scene. The document is mainly about the spatial composition of the scene, and game play items.

 

A HOPA scene is created by the following steps:

 

Step 1: Thumbnails

   The very first step is to make 3~5 thumbnails for the same scene, that the client would choose one to proceed. 

   Sorry, I don't have thumbs which our clients would permit to showcase, so I borrow a close sample form the web:

 

 You may call it concept art. You can see the art is very quickly made and rough. It determines the overal tone, compositon and elements.


Step 2: Fine Line Art

   After the thumb is approved, we need something more precise to guide the following image production stages, so the fine line art is made:

 

In some cases, the client will get the line art ready, so we don’t need to worry about the design.


Step 3: Color/lighting scheme

Establish the lighting and colors of the scene.


Step 4: Production quality background

    After the color/light scheme is approved, we add details to the picture, to finished quality.

 

 

Step 5: Game play items, hidden objects

    A typical HOPA scene often need lots of interactive items, hidden objects. We add these itmes, after the finished background is approved.  

 

Read more about:

Blogs

About the Author(s)

Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like