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Vicious Cycle Announces New Next Gen Console Engine

D3P subsidiary Vicious Cycle Software (Dead Head Fred) has announced a new version of its Vicious Engine for game development, adding support for Xbox 360 and PlayStation 3 along with various updates to the graphical toolset.

Leigh Alexander, Contributor

February 7, 2008

1 Min Read

D3 Publisher subsidiary Vicious Cycle Software (Dead Head Fred) has announced a new version of its Vicious Engine for game development, adding support for next-gen consoles. Vicious Engine 2 will offer new features for Xbox 360 and PlayStation 3, with an updated toolset that includes an updated lighting engine, an animation blending component, and pixel shader technology that the company says is optimized for next-gen platforms. The company says its texture and shader production interface is designed to help developers and artists control the visual aspects of in-game objects with a node-based graphical interface. Vicious Cycle president and CEO Eric Peterson commented, "As both game and engine developer, Vicious Cycle is committed to making our customers' lives easier in any way we can. Whether that means finding new and intuitive ways to change elements within the game, creating tools that are accessible to all members of a software development team – from artists, to designers, to engineers, or going above and beyond to offer obsessive customer support, we're there."

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2008

About the Author(s)

Leigh Alexander

Contributor

Leigh Alexander is Editor At Large for Gamasutra and the site's former News Director. Her work has appeared in the Los Angeles Times, Variety, Slate, Paste, Kill Screen, GamePro and numerous other publications. She also blogs regularly about gaming and internet culture at her Sexy Videogameland site. [NOTE: Edited 10/02/2014, this feature-linked bio was outdated.]

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