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Google using Vulkan to boost 3D performance of Android games

Google will bring OpenGL successor, Vulkan, to Android in a bid to minimize CPU overhead and give developers more control over rendering.

Google will bring OpenGL successor, Vulkan, to Android in a bid to minimize CPU overhead and boost performance by giving developers more control over rendering. 

The arrival of Vulkan should make it easier for developers to bring high-end graphics to the vast range of Android devices by eliminating persistent performance issues, thereby "improving the 3D graphics ecosystem as a whole."

"Vulkan is an open standard for 3D graphics and rendering maintained by Khronos, designed from the ground up to minimize CPU overhead in the driver, and allow your application to control GPU operation more directly," read a Google statement

"Vulkan also enables better parallelization by allowing multiple threads to perform work such as command buffer construction at once."

Though it's "working hard to help create, test, and ship Vulkan," Google has assured developers that it won't be abandoning OpenGL anytime soon.

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