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Get a job: Harmonix is hiring a Gameplay Engineer

The folks behind Fantasia: Music Evolved and A City Sleeps are looking for a software engineer to invent, prototype and code novel gameplay mechanics in Harmonix's Cambridge, MA studio.

January 20, 2015

1 Min Read

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Here is just one of the many, many positions being advertised right now.

Software Engineer - GameplayHarmonix Music Systems

Location: Cambridge, MA

Harmonix brought the world the thrill of performing as a rock star through the plastic instruments of Rock Band and Guitar Hero and transformed couch-bound gamers into unstoppable dancers through the magic of full-body motion tracking in Dance Central.

In every facet of their titles, Harmonix strives to innovate, delivering world-class entertainment experiences that garner consistent critical praise and set industry standards for quality and fun.

Harmonix has an immediate opening for a passionate, motivated, and highly skilled Gameplay Engineer to join our world-class team. You will work with designers, artists, musicians, and engineers to bring our work to life on brand new IP, across multiple platforms.


  • Invent, prototype, iterate on, and deliver novel gameplay mechanics.

  • Implement robust, user-friendly, designer-facing tools and pipelines.

  • Write clean, bug-resistant, well-documented and efficient code.


  • BS or MS in Computer Science, Electrical Engineering, or a related field.

  • 2+ years of industry C++ programming for PC or console.

  • 2+ years of game programming

  • Demonstrated ability to build robust, complex gameplay systems.

Preferred Additional Qualifications:

  • Regularly exercised strong applied math skills (discrete math, simulation, or signal processing).

  • Worked creatively and cooperatively with cross-discipline teams.

  • Familiarity with audio systems and their integration into gameplay mechanics.

Harmonix Music Systems is an equal opportunity employer. EOE/M/F/D/AAP

Interested? Get started here. Are you a recruiter looking for talent? Post jobs here.

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