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Google's Daydream-ready VR SDK exits beta with native Unity, UE4 support

Quick note for VR devs: Last Thursday Google published a blog post celebrating the 1.0 debut of its Google VR SDK, which includes support for Google's new mobile VR platform Daydream.

Alex Wawro, Contributor

September 26, 2016

1 Min Read

Quick note for VR devs: Last Thursday Google published a blog post celebrating the 1.0 debut of its Google VR SDK, which includes support for Google's new mobile VR platform Daydream.

What's fun about this, if you're a developer who hasn't been tracking the SDK's progress through beta, is that it now natively integrates with both Unreal Engine 4 and Unity.

The Unity integration is brand-new, while the UE4 integration is improved over earlier SDK betas; both will potentially make Google's VR tech much more accessible to a wide swath of developers.

Google published a reference design (which includes an Apple TV-esque remote controller) for what it expects Daydream headsets to be earlier this year, with the expectation that third-party manufacturers will bring one or more such headsets to market before the end of this year.

Many developers already have experience developing for the platform, and some of them shared their thoughts on it with Gamasutra earlier this year.

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