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The system, dubbed 'Ricochet,' will also incorporate server-side and backend tools.

Chris Kerr, News Editor

October 14, 2021

1 Min Read

Activision has developed a new anti-cheat system called Ricochet to help level the playing field in Call of Duty.

The publisher described Ricochet as a "multi-faceted" system that incorporates server-side tools capable of monitoring analytics to identify cheating, enhanced investigation processes, updates that fortify player accounts, and additional backend security measures.

Ricochet will also utilize a new PC kernel-level driver developed internally for the Call of Duty franchise. Activision said the driver will help it rumble cheaters to reinforce and strengthen its overall server security.

"Kernel-level drivers are given a high level of access to monitor and manage software and applications on a PC, such as your PC's graphics card driver," explained Activision. "The driver element of the Ricochet Anti-Cheat system will check the software and applications that attempt to interact and manipulate Call of Duty: Warzone, providing the overall security team more data to bolster security. Once the kernel-level driver is deployed; it will be required to play Warzone."

"In its initial rollout on Call of Duty: Warzone, the kernel-level driver will only operate when you play on PC. The driver is not always-on. The software turns on when you start Call of Duty: Warzone and shuts down when you close the game. Plus, the kernel-level driver only monitors and reports activity related to Call of Duty."

Ricochet's backend anti-cheat measures will launch alongside Call of Duty: Vanguard, before being integrated into Warzone when the 'Pacific' update arrives later this year.

The kernel-level driver, meanwhile, will launch first in Warzone before being integrated into Vanguard at a later date. Those interested in learning more about Ricochet can read the full explainer on the Call of Duty blog.

About the Author(s)

Chris Kerr

News Editor, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.

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