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Kyoto-based video game developer, Q-Games, is proud to announce that it has successfully come to an agreement with Sony Interactive Entertainment for the ownership of its PlayStation 4 cult hit The Tomorrow Children.

November 9, 2021

4 Min Read

[This unedited press release is made available courtesy of Game Developer and its partnership with notable game PR-related resource Games Press]

Author: Q-Games Ltd.

Kyoto-based video game developer, Q-Games, is proud to announce that it has successfully come to an agreement with Sony Interactive Entertainment for the ownership of its PlayStation 4 cult hit The Tomorrow Children. The Tomorrow Children will return to its original creators, Dylan Cuthbert and the team at Q-Games!

The Tomorrow Children was originally released by SIE almost exactly five years ago as a free to play online title, showcasing an unorthodox rendering technology called Voxel Cone Tracing, large scale cooperative gameplay and a futuristic world setting like no other. Despite having a large number of fans worldwide clocking up hundreds of hours each, the game was taken offline just one year later and has not been playable by the public ever since.

Q-Games will now be working hard to rebuild The Tomorrow Children and bring it back to its loving fans. As the dust from this momentous occasion settles we would like to invite our fans; proletariat and bourgeoisie combined, to follow us as we document and give exciting development updates every step of the way to bringing the game back to life.

To become a Citizen of the Void and receive these updates, please sign up here for the official Postcards From the Void newsletter: HERE

Everyone who signs up will be sent a special transmission from the Void. Here is a personal message from Dylan, the director of the game, and CEO and Founder of Q-Games: “I’d like to thank first and foremost the fans of The Tomorrow Children, without whom, I would never have had the confidence to keep pursuing this deal. Our fans are some of the most amazing gamers out there, and every day for the past four years they have kept the dream alive. I think the happiest thing about this decision is imagining the enjoyment those fans will feel as they re-enter the crazy post-apocalyptic neo-soviet world of The Tomorrow Children.

Secondly I’d like to thank Sony Interactive Entertainment for also working with me to have the IP returned to Q-Games. It has taken a concerted effort by all of us to get to this ultimate step, and I’m full of gratitude to everyone involved in the process. I am now tweaking and re-working parts of the game every week, and I hope everyone follows along and gets involved in this process.

We plan to make quite a few changes for the better, and give The Tomorrow Children the re-launch it deserves!

Come watch the fun!”

Key Features

● Malleable freeform terrain. Use tools to dig holes, build stairs, or just blast the world apart
● Large scale multiplayer co-operative play
● Construct buildings, turrets, tesla towers, and even potted plants, to personalize your town the way you want it
● Fight creatures ranging from tiny spiders in dark caves to enormous marauding Kaiju
● Defend your town from attack with rocket launchers, turrets, and tanks!
● Use Void Powers to instantly create or carve terrain
● Explore over 40 surreal landscapes to discover treasure, resources and mysterious creatures
● Experience a richly imagined Neo-Soviet alternative future
● Drink Voidka and give your character unique perks
● Restore the population of the world!

About The Tomorrow Children
When an ambitious Soviet experiment designed to unite the minds of all humanity goes horribly wrong, almost all life on Earth disappears instantly, leaving the whole planet enveloped in “the Void”, a milky viscous sea of nothing that stretches for as far as the eye can see.

Years later, a handful of survivors begin to rebuild civilization, but their endeavours are hampered by “the Izverg”, giant beasts formed from the residue of negativity and nightmares that now roam the land. Fortunately, engineers discover the ability to develop “projection clones” – new life forms capable of venturing deep into the Void in search of preserved human DNA. It is with these clones that mankind begins the long journey back to its former glory…

About Q-Games
Q-Games, most known for the successful PixelJunk franchise and multiple Star Fox titles, was founded in 2001 by industry legend Dylan Cuthbert. After working as the lead developer on the original Star Fox as well as other hit games and tech for Sony and Nintendo, Dylan branched out and started Q-Games, an independent video game studio focused on making approachable yet unique games.

Located in the heart of Kyoto, Q-Games is committed to crafting innovative games on all platforms while simultaneously growing the indie games community in Kyoto and abroad. There is an original PixelJunk title on nearly every major platform including notable hits like PixelJunk Eden, Nom Nom Galaxy, PixelJunk Monsters, and over 20 other games. Q-Games has also collaborated with some of the biggest names in the industry as they continue to impress and innovate.

Press Kit
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