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ENJOY YOUR STAY AT THE MURDER HOTEL WITH THE DEVIL IN ME LAUNCHING TODAY
Newest Installment in THE DARK PICTURES ANTHOLOGY Invites Players to a Stunning Recreation of the Site of Serial Killer H.H. Holmes’ Horrific Crimes
November 18, 2022
3 Min Read
[This unedited press release is made available courtesy of Game Developer and its partnership with notable game PR-related resource Games Press]
Bandai Namco |
IRVINE, Calif., (November 18, 2022) – Leading video game publisher and developer Bandai Namco Entertainment America Inc. today released THE DARK PICTURES ANTHOLOGY season one finale, THE DEVIL IN ME, on PlayStation®5, PlayStation®4, Xbox Series X|S, Xbox One, and PC via Steam®.
In THE DEVIL IN ME, players are invited to a stunning recreation of the World’s Fair Hotel built by American serial killer, H.H. Holmes. They control the crew of Lonnit Entertainment, low-budget documentary creators who are lured to the hotel with the promise of something truly unique, something that might just boost the ratings of their true-crime show. Their fate is in the hands of the players, who will have to make impossible decisions under pressure, while their murderous host watches their every move.
As well as a new story and star-studded cast, the Season One finale comes with an array of new gameplay features. Characters can now climb, jump, crawl and run through exploration areas that are larger and more complex than ever. Players will need to keep their cool to solve puzzles and using the new inventory system and special character tools at the right moment can save their lives.
As with all games in THE DARK PICTURES ANTHOLOGY, players can face the horror alone or team up with friends in the multiplayer modes: online with a friend or with up to 5 players in couch mode.
Your room is ready, we do hope you enjoy your stay. Check in and watch THE DEVIL IN ME, launch trailer here (ready for embedding): https://youtu.be/PBZ4fq6voT4.
THE DEVIL IN ME is the season one finale in THE DARK PICTURES ANTHOLOGY, a series of stand-alone, branching cinematic horror games, designed to present a new terrifying experience on a regular basis. Each game features a brand-new story, setting and new cast of characters.
For press only, static assets are available at the Bandai Namco Entertainment America Inc. press room at www.bneapressroom.com; a library of video trailers ready for embedding are available on our YouTube channel at www.youtube.com/c/BandaiNamcoEntertainmentAmerica.
For information on this title and other products from Bandai Namco Entertainment America Inc., please visit www.bandainamcoent.com.
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About Bandai Namco Entertainment America Inc.
Bandai Namco Entertainment America Inc., part of the Bandai Namco Group, is a leading global publisher and developer of interactive entertainment for major video game consoles, PC, online, and mobile platforms. The company is known for creating many of the industry’s beloved classic franchises such as PAC-MAN®, GALAGA®, TEKKEN®, SOULCALIBUR®, and ACE COMBAT®, and publishing the critically acclaimed DARK SOULS™ series and the blockbuster title ELDEN RING™. Bandai Namco Entertainment America Inc. is also the premier publisher in the Western hemisphere for anime-based video games including GUNDAM™, NARUTO SHIPPUDEN™, DRAGON BALL™, and ONE PIECE®. Bandai Namco Entertainment America Inc. is headquartered in Irvine, California. More information about the company and its products can be found at http://www.bandainamcoent.com.
About Supermassive Games
Supermassive Games is a BAFTA-winning game studio, developing innovative storytelling titles. The studio is best known for the critically acclaimed PS4 hit Until Dawn, The Dark Pictures Anthology - a series of stand-alone, horror games – and The Quarry, a teen horror game. Founded in 2008, the studio is now home to over 300 talented individuals working across a range of storytelling titles. In 2022 the studio was acquired by Nordisk Games, part of the Egmont Group, and we look forward to even more exciting times with them alongside us. The studio has received numerous awards, including a BAFTA for Until Dawn and recognition from our trade body TIGA. The studio also works with GamesAid, other charities and educational establishments.
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