Alt.Ctrl.GDC Showcase: Grave Call
Grave Call buries a player in a coffin with a smartphone and a low battery, having them communicate clues with a police dispatcher in order to be found in time.
The 2018 Game Developer's Conference will feature an exhibition called Alt.Ctrl.GDC dedicated to games that use alternative control schemes and interactions. Gamasutra will be talking to the developers of each of the games that have been selected for the showcase. You can find all of the interviews here.
Grave Call buries a player in a coffin with a smartphone and a low battery, having them communicate clues with a police dispatcher in order to be found in time. The dispatcher and the buried victim each have different clues, though, and through communicating those clues back and forth to one another, they can hopefully escape this predicament. The phone's power is slowly draining, though, and there are many places the coffin could be.
Gamasutra spoke to the developers of Grave Call (which players can take for a chilling spin at the Alt.Ctrl.GDC exhibit) to learn about setting up different clues between each person, how they encouraged players to communicate, and how they made sitting in a coffin just a little bit more comfortable.