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Zygote, E Frontier Launch Open Source 3D Human Models

Zygote Media Group and e frontier (formerly Curious Labs, Inc.) announced a joint venture to make available two free sets of open source 3D human models for artists to us...

Simon Carless, Blogger

June 7, 2005

1 Min Read
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Zygote Media Group and e frontier (formerly Curious Labs, Inc.) announced a joint venture to make available two free sets of open source 3D human models for artists to use in any way they choose. Both male and female models are included in each set; one is provided by Zygote Media Group and the other 3D models by Sixus 1 Media. The Open 3D Project is ongoing and the free open source download is now available at the non-profit site. "This is the first such effort in the 3D modeling community. We felt the time was right to offer high-quality 3D human models with open source licensing," said Bryan Brandenburg, CEO of Zygote Media Group." Users will be able to create figures for both personal and commercial use and even create royalty free derivative products. These high-quality models will help engender a cooperative effort to expand access and innovation to 3D models and 3D animation." This open source 3D project is similar to Linux in that the figures are royalty free and may be incorporated into applications such as 3D games, graphic design, 3D modeling programs and 3D animation and art tools. Sixus 1 Media is the first third party company to join the Open3DProject and contribute a set of 3D Human Models from the Project Human initiative.

About the Author

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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