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Visual tweaks hit Rainbow Six Siege ahead of release in Asian countries

The minor visual changes made to bring Rainbow Six Siege in line with regulations in countries like China will be present in the Western versions of the game as well.

Alissa McAloon, Publisher

November 2, 2018

2 Min Read

Update: Ubisoft has announced it will be reverting all global aesthetic changes previously planned alongside the launch of Rainbow Six Siege's wind bastion update. 

"We have been following the conversation with our community closely over the past couple of weeks, alongside regular discussions with our internal Ubisoft team, and we want to ensure that the experience for all our players, especially those that have been with us from the beginning, remains as true to the original artistic intent as possible," the blog post reads

Like many developers that aim to bring a game to countries like China, Ubisoft plans to change some visual elements changed before Rainbow Six Siege can see an official release in the country.

But for Rainbow Six Siege, those changes won’t be confined to only that region's version of the game. Instead, as Ubisoft details in a blog post on the game’s website, icons and environmental elements featuring gambling, blood, and sexual content will be removed from all versions of the game as the developer readies Rainbow Six Siege for release in "expansion into Asian territories."

The company explains that maintaining a single version of the game rather than two parallel versions eases strain on the development team and ultimately prevents it from having to do the same work twice to address issues in both versions.

The changes themselves are minor and don’t affect the gameplay, the company notes. Ubisoft has side-by-side pictures of what it is changing on the full post, for example, and most of the decisions boil down to things like removing a line of slot machines from a room or cleaning up a splatter of blood that previously adorned an in-game wall. Changes to some of the icons in the game, pictured below, are likely to be the most noticeable.

About the Author(s)

Alissa McAloon

Publisher, GameDeveloper.com

As the Publisher of Game Developer, Alissa McAloon brings a decade of experience in the video game industry and media. When not working in the world of B2B game journalism, Alissa enjoys spending her time in the worlds of immersive sandbox games or dabbling in the occasional TTRPG.

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