Daily news, dev blogs, and stories from Game Developer straight to your inbox
March 27, 2006
1 Min Read
British independent developer Headfirst Productions has confirmed that it has gone into administration and is no longer trading as a going concern, according to information originally reported online, and officially confirmed by Gamasutra. Best known for the Bethesda-published Xbox title Call Of Cthulhu: Dark Corners Of The Earth, which saw a massive, at least five year development process, a significant portion of which was not funded by a publisher, the company nonetheless seems to have completed the PC version of the game, which ships today in North America, according to publisher Bethesda. Fansite Calling Cthulhu originally broke the story, quoting a “reliable source” at the company, and pointing to a number of forum posts from prominent members of the development team regarding their departure and re-emergence at other studios, including Codemastars, Eurocom, Crytek, Lionhead and BioWare. Headfirst Productions has also recently sold the Simon the Sorcerer intellectual property, with Calling Cthulhu suggesting that only a skeleton staff remained at the developer to complete work on the PC version of Call Of Cthulhu, and subsequent titles in the survival horror-esque Cthulhu series seemingly planned but unlikely to be completed for the firm, which is based in Sutton Coldfield in the West Midlands. Gamasutra has been able to confirm with Headfirst Productions that the company has indeed gone in to administration, with administrator Peter Nottingham being placed in charge of the company's remaining assets.
About the Author(s)
David Jenkins ([email protected]) is a freelance writer and journalist working in the UK. As well as being a regular news contributor to Gamasutra.com, he also writes for newsstand magazines Cube, Games TM and Edge, in addition to working for companies including BBC Worldwide, Disney, Amazon and Telewest.
You May Also Like
Exploring the 2024 State of the Game Industry report - Game Developer Podcast ep. 39Feb 2, 2024
Phantom inspiration and the ethical auteur with Xalavier Nelson Jr.Dec 8, 2023
Designing Killer Queen: from playground experiment to modern arcade sensationOct 18, 2023
Rod Humble and King Choi illustrate the ambition of Life By YouSep 22, 2023
Get daily news, dev blogs, and stories from Game Developer straight to your inbox
Subscribe to Game Developer Newsletters to stay caught up with the latest news, design insights, marketing tips, and more